Games

    Team Fortress 2 December 15 Update Out Now, Patch Notes

    Valve has kicked out the December 15 update for Team Fortress 2. Here are the details about the latest update.

    Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It’s the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. A while ago, a new update showed up, which brings many fixes to the game. Here are the details about the Team Fortress 2 December 15 update.

    Team Fortress 2 December 15 Update Patch Notes

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed the Pyro’s right hand c_model not drawing correctly
    • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
    • Fixed the Engineer’s Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
    • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
    • Updated the Scruffed ‘n Stitched cosmetic item to fix a paint problem with the second style
    • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
    • Updated the Strasbourg Scholar cosmetic item
      • Fixed cross-cosmetic clipping
      • Fixed triangulation mismatch on pants and resulting rig issue
      • Fixed LOD bone collapse error
      • Fixed minor UV stretching on LODs
    • Updated pl_frontier_final
      • Fixed Engineers being able to build in Red’s final spawn room
    • Updated plr_hacksaw
      • Fixed non-zero roll on spectator cameras
      • Fixed Erroneous clip brushes
      • Simplified and merged door frames across the map to have fewer obstructions
      • Removed some cover on each team’s balconies that preventing being able to spam sentries
      • De-cluttered finale roof so that you can travel from balcony-to-balcony
      • Lowered rocks between middle and the finale
      • Adjusted prop fades
    • Updated ctf_turbine_winter
      • Fixed issue with teleporters exploding when players used them in the vents
      • Added extra ammopacks in the intel hallways
      • Fixed cubemaps having odd reflections in the center area
      • Adjusted clipping in the center area
      • Added neutral Train Camera so you can enjoy the Slay Ride
      • Added small details
    • Updated pl_emerge
      • Fixed some malformed geometry in Blu’s first spawn
      • Fixed unintentional perch point just outside Blu’s first spawn
    • Updated pl_camber
      • Clipped sewer grate
      • Disabled rock collision
      • Increased Red respawn room
      • Improved clipping
      • Blocked off a sightline on the final point
    • Updated cp_brew
      • Fixed missing collision on red arrow outside Red’s first spawn
      • Fixed missing flatbed truck trailers outside of the diner
    • Updated koth_snowtower
      • The control point is now more closed-off
      • Slightly extended the cover on the lower balconies on both sides
      • Moved the ammo from the control point to the higher platform of the central tower
      • Fixed z-fighting on the lower ramps on both sides
      • Changed from toolsblockbullets2 to toolsplayerclip for the tree’s clipping near the crossing
      • Updated menu photos
    • Updated koth_krampus
      • Fixed minor visual issues
      • Fixed Krampus’ unique boss bar randomly getting replaced with the default one
      • Fixed people getting stuck or telefragged when taking the Krampus portal
      • Krampus’ landing sound is now more audible
      • Krampus now correctly destroys all buildings in his way
    • Updated cp_carrier
      • Adjusted fade distances of some areaportals
      • Adjusted Blu team’s respawn times
      • Extended Blu team’s respawn room
      • Fixed hud text overlapping
      • Fixed soundscapes not working correctly
      • Fixed objective text not displaying properly
      • Fixed the ability for the carrier to pick up restricted weapons
      • Fixed players not becoming the carrier while standing on the platform as it resets
      • Announcer’s bomb voice lines no longer play after the bomb has been deployed
      • Half-Zatoichi kills now restore 25% of the carrier’s health instead of 50%
      • Added 25% crit resistance to the carrier
      • Added overtime while there is a carrier
      • The carrier’s health bar now displays their class icon
      • Decreased size of the frog

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