Patch Notes

    Icarus 2.1.12.118568 Update Patch Notes

    The 2.1.12.118568 update launched for Icarus. The latest patch brings a bunch of bug fixes, improvements, and adjustments.

    The 2.1.7.118077 update has just dropped for Icarus; fans can get an idea about the latest version. The game’s latest version is a major one and focuses on a ton of stuff. If you’re looking for a solid gameplay experience for Icarus, we highly recommend installing the 2.1.12.118568 update. But before that, let’s deep dive into the Icarus 2.1.12.118568 update patch notes.

    Icarus 2.1.12.118568 Update Patch Notes

    Icarus 2.1.12.118568 Update Patch Notes

    – Unlocked Tachyon Workshop Armor

    • Unlocked Ignari

    You can head down if you missed the game’s previous update.

    New Content

    • Unlocking Seed Pouch Talent Recipe and upping seed stack count to 200 -> 400

    Fixed

    • Updated shadow geo for Prometheus
    • Update new player welcome messagee
    • Permit sprint cancels reload on magazine and round feed weapons, if enabled under control settings
    • Adding venom sac data for correct sounds to play
    • Small volume adjustment for venom sac pick up
    • Make sprint cancel reload respect Settings > Controls option
    • Added a ‘z’ collision offset so you can more freely place rugs ontop of floor with beams beneath them
    • Drill UMG now takes into account the drill speed
    • Update description for Settings > Controls > sprint cancel reload
    • Replaced the tuskers physics asset with the buffalos to prevent tusker mesh folding in on itself on death
    • Added building tier to buildable tooltips
    • Fixed spacing on set tooltips due to hidden building tier text
    • Increased resistances and insulation on brick building tiers, this helps avoiding confusion why these tiers are worse than stone
    • Removed forced upper case on building tier tooltip on item sets
    • Linked translatable text for Operations button in C0NT4CT device
    • Fixed typo in Bestiary Weakness Unlock notification
    • Fixed Bestiary biome for Wooly Zebra
    • Fixed Komodo reference in Ashen Drake bestiary lore
    • Added translatable text for fuel UI
    • Updated refresh rate for fuel UI to prevent numbers jumping by 2
    • KILL LIST: Fixed creatures not spawning outside of mission area

    Future Content

    • Submitting Mini Hippo carcass and textures
    • Resubmitting carcass mask map due to texture group mistake
    • Decal Pass, Fixed Macro Cliff Blocking Cave and Cliff Pass, Ashlands, Prometheus
    • General Polish Pass/bug fixes, Ice Sheet Yellow Quad on Prometheus
    • Field Guide Add some more logging to help categorize items (internal dev)
    • Field Guide Add a black list category
    • Setup for manual caves and Cliff pass, Ashlands, Prometheus
    • Submitting Mini Hippo 1st variation carcass and textures
    • Small adjustment to scorpion crossbow based on updated animations
    • Fix Action DT validation
    • Updated Cave Volume, landscape sculpting and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
    • Field Guide prevent back button initial action
    • Added DEP_WaterPurifier_T2
    • Added DEP_Trophy_IceMammoth, DEP_Trophy_IceMammoth_Chandelier, DEP_Trophy_IceMammoth_LightStand
    • Field Guide show output counts in recipe outputs
    • Set dressing Cave, added cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
    • Adding first pass setup and sounds for scorpion rifle fire and last shot fire sounds etc and data table entry
    • Ground Cliff Pass, Landscape Sculpting Pass and Added a Deep Ore Deposit, Ashlands, Prometheus
    • Submitting Mini Hippo second variation carcass and textures
    • Adding internal / external sounds for scorpion gun. Replacing gun layers with separated layers
    • Improve turret prototype
    • Fixed item popup building tier showing on all items (dev only)
    • Adding item icons for the biomass items, black wolf fur and venom sack items
    • Adding meshes for the biomass items
    • Added BLD_Floor_Diagonal_Stone, APEX DM still needs to be done
    • Added BLD_Wall_Diagonal_Solid_Stone, APEX DM still needs to be done

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