Games

    CS2 February 15 Update Patch Notes

    Let's dive deep into the CS2 February 15 update patch notes. Here are the details about the latest update which was released a while ago.

    CS2 is a multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fifth game in the Counter-Strike series. Valve regularly updates the game with smaller balancing patches and larger content additions. Valve has just rolled out a new update for CS2, which focuses on minor things that increase the gameplay. Check out the CS2 February 15 update patch notes below.

    CS2 February 15 Update Patch Notes

    CS2 February 7 Update Patch Notes
    CS2 February 15 Update Patch Notes

    [ ANIMATION ]

    • Fix for animations when climbing ladders
    • Fix for menu agents wielding tasers
    • Fix for Kukri knife hold animation during team intro sequence

    [ SPECTATING ]

    • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
    • spec_player and spec_goto now works in CSTV and demo playback
    • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

    [ GAMEPLAY ]

    • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
    • In Deathmatch, getting a second Zeus kill in the same life will earn double points
    • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout

    [ LOGGING ]

    • Start of warmup and end of warmup will now produce a log message in the game server log
    • Reported damage no longer has a rounding error when reported in the game server log

    [ MISC ]

    • Improved viewmodel animation smoothness when client framerates get low or unstable
    • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
    • Added performance diagnostic HUD element that can be configured in Game Settings menu (“Telemetry”)
    • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
    • Fix for sometimes failing to connect to a local practice server without Steam connectivity
    • Fixed a bug with Skill Group animation at the end of competitive matches
    • Fixed sniper scope performance hitch and adjusted visual treatment.
    • Various performance improvements

    [ MAPS ]

    Vertigo:

    • Fixed grenade clipping around AC unit at B-site
    • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area

    Nuke:

    • Adjusted clipping around Vents entrance to prevent players’ feet clipping through the vent geo
    • Improved collision of sliding door meshes at Ramp

    Anubis:

    • Added and removed a ladder near boost spot by T spawn
    • Fixed a couple of spots where bomb could be thrown out of the map

    Overpass:

    • Clipping improvements
    • Fixed some disappearing mesh

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