Behavior Interactive has released a new update for Dead by Daylight named version 7.6.0. The latest version, released a while ago, is quite extensive and focuses on more fixes that increase the gameplay experience. Check out the Dead by Daylight hotfix for 7.6.0 update patch notes down below.
Dead by Daylight Hotfix for 7.6.0 Update Patch Notes
Content
New Perk Type: Invocation
Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.
New Survivor – Sable Ward
Perks
- Invocation: Weaving Spiders
- When in the Basement near the circle, press the ability button 1 to begin the Invocation.
- Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead.
- Once the Invocation is completed: You become injured and Broken for the rest of the Trial, and all Generators instantly gain 9/12/15 charges.
- Completing the Invocation disables that Perk for all Survivors.
- Strength in Shadows
- When in the basement, this Perk activates.
- Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed.
- When you finish a heal in the basement, you see the Killer’s aura for 6/8/10 seconds.
- Wicked
- NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live.
- This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens.
- For each Token, you recover from Mangled 20/20/20% faster.
- For each 15/15/15 seconds spent in the basement, gain 1 Token.
- While affected by the Cursed Status Effect, you heal 8/9/10% faster.
New Killer – The Unknown
Killer Power
Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.
Special Ability: Hallucinations
The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination’s spawn time decreases by 10 seconds.
Special Ability: Teleport
The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.
Perks
- Unbound
- This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
- After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
- Unforeseen
- When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
- You gain Undetectable for that duration.
- Then, this Perk goes on cool-down for 30/30/30 seconds.
- Undone
- When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
- When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
- Then, once the Generator is unblocked, it starts regressing.
- This Perk goes on cooldown for 60 seconds.
New Map – Greenville Square
A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.
Mangled Update
Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we’ll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.
Affected Perks
- Blood Echo
- Sloppy Butcher
- Scourge Hook: Gift of Pain
Affected Addons
- Defaced Smiley Pin (Legion)
- Diagnostic Tool (Singularity)
- Rusted Spike (Deathslinger)
- Begrimed Chains (Hillbilly)
- Blind Warrior – White (Wraith)
- Broken Hilt (Knight)
- Fragile Wheeze (Nurse)
- Grisly Chains (Cannibal)
- Honey Locust Thorn (Deathslinger)
- Cain’s Helmet (Xenomorph)
- Powdered Glass (Skull Merchant)
- Rusted Jaws (Trapper)
- Rusty Attachments (Pig)
- Unity Blades (Pig)
- Rusty Head (Huntress)
- Sulphuric Acid Vial (Clown)
- Thorny Nest (Artist)
- Begrimed Head (Huntress)
- Straight Razor (Good Guy)
- Tilling Blade (Dredge)
- Cat Block (Nightmare)
- Z Block (Nightmare)
- Crimson Ceremony Block (Executioner)
Killer Updates
The Blight
Add-Ons
- Compound Thirty-Three:
- Rush cannot be performed more than 3 times (was 2).
- Increases Rush turn rate by 33%.
- Increases Rush duration by 33%.
The Clown
Basekit
- Increased Afterpiece Antidote duration to 6 seconds (was 5).
- Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
- Increased number of bottle to 6 (was 4).
- Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
The Demogorgon
Basekit
- Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
- Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons
- Black Heart:
- Decreases Shred hit cooldown by 10% (was 15%).
- Barb’s Glasses:
- Decreases Shred pallet break cooldown by 10% (was 15%).
The Doctor
Basekit
- Increased Shock Therapy range to 12 meters (was 10.7).
- Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons
- “Discipline” – Class III:
- Decreases the detonation delay of Shock Therapy by 15% (was 20%).
- “Discipline” – Carter’s Notes:
- Decreases the detonation delay of Shock Therapy by 20% (was 30%).
The Hag
Basekit
- Increased Phantasm Trap teleport range to 48 meters (was 40).
- Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
- Increased triggered Phantasm Trap duration to 6 seconds (was 5).
- Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
- Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons
- Bloodied Mud:
- Decreases Phantasm Trap trigger range by 30% (was “Increases”).
- Bloodied Water:
- Decreases Phantasm Trap trigger range by 20% (was “Increases”).
- Bog Water:
- Decreases Phantasm Trap trigger range by 10% (was “Increases”).
- Cracked Turtle Egg:
- Increases triggered Phantasm Trap duration by 20% (was 55%).
- Cypress Necklet:
- Increases Phantasm Trap setting speed by 15% (was 20%).
- Dead Fly Mud:
- Increases teleportation range by 10% (was 20%).
- Dragonfly Wings:
- Increases teleportation range by 12.5% (was 25%).
- Dried Cicada:
- Increases teleportation range by 15% (was 30%).