Games

    CS2 May 2 Update Patch Notes

    Let's dive deep into the CS2 May 2 update patch notes. Here are the details about the latest update which was released a while ago.

    CS2 is a multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fifth game in the Counter-Strike series. Valve regularly updates the game with smaller balancing patches and larger content additions. Valve has just rolled out a new update for CS2, which focuses on minor things that increase the gameplay. Check out the CS2 May 2 update patch notes below.

    CS2 May 2 Update Patch Notes

    CS2 February 7 Update Patch Notes

    [ MISC ]

    • Fixed a crash related to the scoreboard

    If you missed the game’s previous version, you can check out below.

    [ VIEWMODEL ]

    • Adjusted viewmodel bob movement
    • Added “Preferred Viewmodel Left/Right Handedness” setting
    • Added “Switch Viewmodel Left/Right Hand” key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
    • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
    • Deprecated “Couch” viewmodel position setting

    [ HUD ]

    • Added “Radar Map Alternate Zoom” setting and “Toggle Radar Zoom” key binding to toggle between zoom levels during gameplay
    • Added a radar icon for the local player when free cam spectating
    • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
    • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
    • Added a kill feed icon for “in-air” kills
    • Added the scoreboard to the ESC menu
    • Added an icon to indicate bots on the scoreboard

    [ BUY MENU ]

    • Added a “Dropped Weapons” panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
    • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

    [ GAMEPLAY ]

    • Increased Zeus movement speed and adjusted the attack cone
    • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
    • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
    • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

    [ INVENTORY ]

    • Lighting adjustments in Inspect background maps
    • Added Wear Category to the info tooltip in the Inspect screen
    • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

    [ MAPS ]

    • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
    • Baggage
      • Opened roll-up doors at spawns
      • Updated models for some conveyors
      • Solidified stairs
      • Various bug fixes
    • Inferno:
      • Removed overhanging building at top mid
      • Removed overhangs at bottom of banana
      • Various map tweaks to improve player collision and readability
    • Overpass, Nuke, Vertigo, Mirage and Office
      • Bug and exploit fixes
      • Collision and line of sight adjustments
      • Minor performance improvements

    [ WEAPON FINISHES ]

    • AK-47 | Inheritance: Texture and mask adjustments
    • USP-S | Jawbreaker: Corrected ambient occlusion texture

    [ MISC ]

    • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
    • Added ability to launch practice matches and workshop maps with party members
    • Added Overwatch system to enable match demo review by trusted partners
    • Copenhagen 2024 Major sticker capsules are on sale now -75% off
    • Added ability to adjust brightness in windowed modes

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