ShiftDelete.Net Global

Apex Legends Upheaval Update Out Now, Patch Notes Revealed

Ana sayfa / Games

Respawn Entertainment has rolled out the Upheaval update for Apex Legends. This patch is pretty extensive and brings a bunch of changes to the game. Besides, it focuses on the Spellbound Collection event. Let’s take a deep dive into the Apex Legends Upheaval patch.

Apex Legends Upheaval Update Patch Notes

NEW LEGEND: ALTER

Alter is an agent of chaos, primarily concerned with having fun and bringing about the end of the world. Everything is a game to her, and she is always looking for an advantage. Her kit adds an entirely unique dimension to the Apex Games, allowing her to create void passages through geo or escape through the Void to her Nexus when her enemies believe they have the upper hand. Her ability to craft unsuspecting rotations through the world will sow new levels of disorder in the ring and she can’t wait to watch the whole place burn.

For more details on our newest and most devious Legend, check out our Highlights Blog. Read more about her abilities below.

PASSIVE: GIFT FROM THE RIFT

Can remotely interact with a deathbox to claim one item. Cannot be a shield core.

TACTICAL: VOID PASSAGE

Creates a portal passageway through a surface.

ULTIMATE: VOID NEXUS

Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.

UPGRADES

Level 2 Upgrade Options    
Ultimate CooldownReduce Ultimate cooldown by 30s.
Void VisionExtend highlights and see health bars after exiting Tactical.
Level 3 Upgrade Options
Eternal NexusVoid Nexus no longer times out.
Tactical Cooldown+Reduce Tactical cooldown by 10s.

SOLOS TAKEOVER

In case you missed it, Solos will be taking over Duos from May 7, 2024 to June 24, 2024. We’ve taken aspects of some of our most popular modes and integrated them to keep things interesting: use your Battle Sense to detect nearby enemies, tear things up with pre-kitted weapons and attachments, and keep the fight going with auto heal and Second Chance mechanics.

UPHEAVAL MAP ROTATION

The following maps will be available in Pubs and Ranked for the first half of this season:

BROKEN MOON MAP UPDATE

Read the full breakdown of the Broken Moon updates in our Upheaval Highlights blog here.

APEX ARTIFACTS

The pantheon of Apex Artifacts is expanding. Check out our dedicated blog for all things Apex Artifacts including lore connections and customizations.

PATCH NOTES

BALANCE UPDATES

Care Package

Gold Weapons Rotation

Guaranteed Weapons out of Loot Bins

Dev Note: Bringing knuckles to a gunfight isn’t the most engaging gameplay, so we’re improving weapon acquisition consistency in the early game. When completely unarmed, opening a bin will guarantee at least a low tier weapon.

Retrieving Banners from Death Boxes

Dev Note: It’s happening, it’s finally happening! I’ve died, you’ve died, we’ve all died trying to help our allies get back in the fight, but at least now we can’t blame grabbing the banner! Collecting banners is a positive action in Apex and for too long we’ve punished that action with a brief moment of pure helplessness. We’re putting your gun quite literally back in your hands, so get out there and save some Octanes and Wraiths!

Survival Items + Support Bins

Dev Note: Survival items have been feeling abundant lately so we’re reducing their frequency in support bins by only spawning them when players meet specific requirements (like needing a Mobile Respawn Beacon when you’ve got eliminated allies)

WEAPONS & ATTACHMENTS

30-30 Repeater

Dev Note: The 30-30 has been dominating the mid-long range for a few seasons and our recent adjustments weren’t quite enough to dethrone it. Removing the Skullpiercer should create some space for other Marksman and Sniper rifles to shine.

Charge Rifle

Dev Note: The Charge Rifle remains a high risk-reward weapon, however the risk slightly outweighs the reward. We’ve taken a smoothing pass at its recoil so it shouldn’t be quite so unwieldy when firing.

Longbow DMR

Dev Note: We’ve always considered the Longbow a great entry level sniper that’s easy to run. Over time, we’ve come to realize that being a good entry level weapon and requiring lots of attachments to come online are at odds with one another. Simplifying the Longbow’s loot chase to make it more base level approachable is intended to improve its early game effectiveness and overall consistency as a sniper.

Triple-Take

Dev Note: The Triple-Take is a strong weapon on paper, but it can feel a bit sluggish to maximize damage output. Providing quick reloads and extra ammo in the mag allows players to keep pressuring for longer with more chances to punish.

Hop-Ups

1x Digital Threat Optic

Dev Note: The Digi represents a sharp power spike in Apex—a single loot item that both counters and synergies with a specific Legend. Its power ebbs and flows with the Legend meta in a way that proves very difficult to tune. We’re giving the 1x Digi a hiatus while we investigate healthier optic based perks.

LEGENDS

Ash

Dev NoteIt’s about time, huh? Allowing Ash to fire her Arc Snare with her off-hand has been something we’ve wanted to do for a while now. Holstering and redrawing her weapon to use the snare put Ash at a disadvantage in combat and minimized a lot of her play options. Ash should now be able to be much more active with her snare and apply pressure more aggressively when successful.

Ballistic

Dev Note: We’re replacing a lackluster perk with something more interesting, especially for those Ballistic players that like tapping into their sling weapons in non-Ult scenarios. Three Tac related upgrades is plenty, let’s make some room for that third weapon.

Breakout: Level 2
Lasting BulletSmart Bullet duration in-world is tripled.
Care Package InsightReveal Care Packages. 
Upheaval: Level 2
Lasting BulletSmart Bullet duration in-world is tripled.
Sling-ShotSling weapon levels up with each upgrade selection.

Bloodhound

Dev Note: Beast of the Hunt has a lot of power baked into it considering perfect vision through smoke, increased move speed, and a generous extension timer. We wanted to break that down to see if players lean into a specific playstyle and ax the uninteresting hidden power of a decreased Tac cooldown. Bloodhound synergizes very well with two of the most popular Legends at the comp level, but we want to be mindful of their appeal across skill bands. We’re not doing anything big to this approachable Legend until we gauge their place at the top-end in a digi free world.

Breakout: Level 3
Taste of BloodGain 25 hp on knocks while Ultimate is active.
Tactical Cooldown-5s Tac Cooldown
Upheaval: Level 3
Long HuntKnocks extend Beast of the Hunt duration.
Taste of BloodGain 50 hp on knocks while Ultimate is active.

Catalyst

Dev NoteCatalyst could use some love after her Ult nerfs, and Sister Spikes needed some competition. Hopefully making Tac charges more available with a baseline cooldown buff and creating a situationally strong alternative via passive upgrade helps strike a balance. Now that the Ult upgrades are decoupled, there are some difficult choices to make at both levels that we suspect are influenced by match flow. Will you hunker down with a friendly zone pull, or will you need an upgraded wall to help with rotations?

Breakout: Level 2
Sister SpikesIncrease max number of active Spikes by one.
Long CastIncrease Spike throw range by 40%.
Upheaval: Level 2
Long VeilIncrease Ultimate length by 15m.
Sister SpikesIncrease max number of active Spikes by one.
Breakout: Level 3
Resilient VeilIncrease Ultimate lifetime by 5s
Long VeilIncrease Ultimate length by 15m
Upheaval: Level 3
Ferro-DoorFully rebuild and reinforce missing doors with Passive.
Resilient VeilIncrease Ultimate lifetime by 5s.

Caustic

Conduit

Dev NoteConduit maintains a healthy pick rate and has cemented herself as a strong Support pick even after her last round of nerfs. We don’t want to hit her effectiveness as a Legend that pushes the tempo in combat. This is a targeted nerf to one of her synergies that felt more exploitable than we’d like.

Breakout: Level 2
Battery CollectionSee Battery Count of death boxes.
Bigger JamJammer damage radius increased by 20%.
Upheaval: Level 2
BattpackStack up to 3 batteries per inventory slot.
Bigger JamJammer damage radius increased by 20%.

Crypto

Dev NoteCrypto’s upgrades at the start of Season 20 left a lot to be desired. We hope this suite of changes resonates with a couple different playstyle types—particularly when it comes to players’ affinity to pilot the drone more actively vs. passively.

Breakout: Level 2
Tactical Cooldown+Reduce Tactical cooldown by 10 seconds.
Ultimate CooldownReduce Ultimate cooldown by 20%.
Upheaval: Level 2
Network ExpansionPassive & Ult range increased by 25%.
Quick TransmissionImproved drone handling.
Breakout: Level 3
Network ExpansionPassive & Ult range increased by 25%.
Network TrafficDeploying the drone calls out squads in the area.
Upheaval: Level 3
HackathonDouble drone recharge rate; gain speed boost when it explodes.
Satellite ImageryDrone scan persists for 1.5 seconds.

Fuse

Dev Note: Fuse is destruction and chaos. The goal of these changes, whether it be a new strategic-level upgrade or a simplification of a convoluted damage model, is to bring some method to the madness.

Breakout: Level 2
Big BangSee ordnance through walls & death boxes.
Scar TissueTake 50% damage and ignore slow effects of The Motherlode.
Upheaval: Level 2
Ring MasterGain access to Ring Consoles.
Scar TissueTake 20 damage and ignore slow effects from The Motherlode.

Newcastle

Dev Note: The Castle Wall’s in-game strength rarely matches the grandeur of its presentation. More often than not, the wall serves as a grenade beacon to surrounding threats knowing that Newcastle just jumped to an ally in distress. An Ultimate-level wall should not fail as much as it does, especially on a Support Legend that’s built around turning the tide when his squad starts losing the advantage. The wall now requires more calculated counterplay and makes the Stronghold upgrade a more compelling option. We were also finding the long wind-up when tossing his Mobile Shield left him pretty vulnerable trying to get back to his weapon, so we’ve sped up the animation to let him be more reactive with it.

Octane

Dev NoteOctane has a “Plus Ultra” tattoo, so we shouldn’t inhibit his ability to double down on his tac or ult. While Wreckless was thematically fun, Octane already has one of the best forms of explosive damage mitigation that’s less hidden: stim away.

Breakout: Level 2
Thick Skin-25% Stim damage
Wreckless-50% Explosive damage
Upheaval: Level 2
Mad HopsGain an extra Launch Pad charge.
Thick SkinTake 5 less Stim damage.
Breakout: Level 3
Mad HopsGain an extra Launch Pad charge.
Airborne AgilityChange directions with Launch Pad double-jump.
Upheaval: Level 3
Airborne AgilityChange directions with Launch Pad double-jump.
Thick SkinTake 5 less Stim damage.

Wattson

Wraith

MAPS

MODES

Solos

Mixtape

RANKED

Dev Note: While we are happy with how Breakout Ranked was received, there is some feedback that we want to address for the start of Upheaval. As always, we’ll be monitoring feedback and data for any required tuning changes during the season and any major updates required for the future. 

Season Reset

Split Timing

Upheaval Ranked Rewards

WORLD SYSTEMS

BUG FIXES

LEGENDS

QUALITY OF LIFE

Pings

Thunderdome

GRAPHICS

Yorum Ekleyin