Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio, Larian Studios, recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix 18 update patch notes below.
Baldur’s Gate 3 Hotfix 18 Update Patch Notes
We’ve got a small hotfix for you today, fixing a couple of issues with trading and bartering. Now, you can safely carry on with your shopping sprees across the Forgotten Realms!
Thank you for taking the time to submit your reports to us. We are continuing to work on fixes for other reported issues with Patch 6.
As always, if you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. As mods aren’t officially supported at the moment, some installed mods may become temporarily incompatible with new patches and hotfixes.
If the issue persists after uninstalling the mods, please reach out to our support team with your report. Thank you for playing Baldur’s Gate 3.
FIXES
- Fixed an issue that would cause vendors to initially display their current gold amount as zero.
- Fixed a crash when entering into bartering with a vendor. Hagglers rejoice!
If you missed the previous version, you can check out its patch notes.
PERFORMANCE AND CODE
- Fixed black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows.
- Increased the compression of savegames, which should fix several issues caused by large savegame files.
- Reduced the size of save files by removing summons that don’t exist in the game anymore.
- Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine.
GAMEPLAY AND COMBAT
- In Honour Mode, the aura of Cazador’s [spoiler]Potent Mist Form[/spoiler] now properly dissipates after he’s [spoiler]no longer in Mist Form[/spoiler]. Sorry!
- Fixed the camera sometimes zooming in while jumping or casting projectile spells.
- Fixed the ability to walk through open doors when you click beyond them from far away.
- Fixed Thieves’ Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.
UI
- Safeguard Shield’s Saving Throw modifier is now correctly reflected on the Character Sheet.
FLOW AND SCRIPTING
- Gale will no longer permanently leave the party if you don’t offer him any magic items while talking to him – unless you’re abundantly clear that you don’t plan on ever doing so.
- Fixed characters getting stuck ‘in a story event’, preventing you from controlling them, after getting killed in the fight with Grym.
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