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Battlefield 6 annual release plan could take years to materialize

Ana sayfa / News

Industry chatter suggests Battlefield might one day mirror Call of Duty’s yearly cycle. Analyst Michael Pachter claims franchise GM Byron Beede told him that Electronic Arts wants Battlefield to eventually become an annualized series. But that future is still several years away.

According to Pachter, EA’s strategy is to spread development across three studios, each working on a three-year rotation. That setup would allow for a new Battlefield game every year without overburdening one team. It’s the same formula that has kept Call of Duty running like clockwork for decades.

Battlefield 6 trailer released

The trailer for Battlefield 6 has been released. The massive production looks set to be a hot topic thanks to its high-quality graphics.

The big catch? Series isn’t ready for that schedule yet. Pachter says the franchise is at least 5–6 years away from being able to push out back-to-back annual titles. The most recent entry, Battlefield 6, pulled in help from four different studios—DICE, Motive, Ripple Effect, and Criterion—showing just how heavy the lift still is.

Many fans worry that forcing the game into a yearly slot could wear down its quality. Recent games in the series have struggled to find footing, and while Battlefield 6 appears to be on stronger ground, repeating that success every year might be too steep a climb. EA may need to prove it can deliver consistency before locking into an annual grind.

An annual cadence doesn’t necessarily guarantee a full blockbuster each year for Battlefield fans. EA could alternate between traditional multiplayer installments and smaller experiences, such as spinoffs or live-service updates. Fans have long joked about a “dinosaur mode” making its way into the series—maybe an experiment like that is how EA fills in the gaps.

Whether EA can make Battlefield a yearly staple without draining its appeal is still uncertain. Call of Duty proved the model can work, but it also set the bar high. The question is simple: can a war fought every year still feel worth playing?

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