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Chivalry 2 Update Duel of the Fêtes Patch Notes

Ana sayfa / Games

Chivalry 2 is a 2021 multiplayer hack-and-slash action video game developed by Torn Banner Studios and published by Tripwire Interactive. The sequel to Chivalry: Medieval Warfare (2012), the game was released on June 8, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Series S. The game received regular updates and a while ago a new one arrived called 2 Raiding Party. Check out Chivalry 2 Duel of the Fêtes Update patch notes down below.

Chivalry 2 Update Duel of the Fêtes Patch Notes

Chivalry 2 Update 2.9.1 Patch Notes

Update Highlights

New Major Feature – Unofficial Server Support!

The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.

Unofficial Servers have the following customizable features:

Want to know more? Check out our Unofficial Server FAQ!

With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and ToS

New Major Feature – Skill Based Team Balancing

Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters.

The following modes will have Skill Based Team Balancing enabled:

This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.

Additional Notes:
This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.

Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players’ global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.

After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).

Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.

New Feature – Region Selection

Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu. 

The following selections are available:

Please note that matchmaking search time and latency may be impacted depending on the region selected.

New Maps – Frozen Wreck, Bazaar and Duel Yard!

New Team Deathmatch and Free-For-All Map – Frozen Wreck

Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.

New Free-For-All Map – Duel Yard

Test your mettle, hone your skills and prove your might in single combat at the duel yard.

New Free-For-All Map – Bazaar

Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.

Additional Map Changes

New Campaign – Fête-for-All

Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace

Play the ‘Fête For All‘ Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

Customization

Armour

Tenosia – Raider
FFA – Druid Helms
Agatha – Heraldic Gallowlass
Mason – Heraldic Askandir Veteran

Note: Although shown with a Quarterstaff to create the best promotional shot, Monk Robes can’t be used with the Quarterstaff weapon as part of the Footman cosmetics.

FFA – Monk Robes
Agatha – Broe Helmets
Agatha – Royal Broe Helmet
FFA – Heir Crowns
Agatha – Heraldic Jousting

Heraldry

Mason – High Forge Hammers & Brotherhood Ravens

Weapons

Vantearian Messers
Vantearian Wraith Blade
Cranequins
Markgraf Cranequin
Arathaneian Swords

Hair

Nicknames

Voice

General

Combat

Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.

Note: this fix was not applied to last gen consoles for performance reasons.

Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.

Weapons and Carryables

Matchmaking

Matchmaking Queue

Server Browser

Gamemodes

Team Objective

UI

Misc

Performance and Crash Fixes

Known Issues

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