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Company of Heroes 3 Hotfix 1.1.4 Patch Notes

Ana sayfa / Games

The Hotfix 1.1.4 launched for Company of Heroes 3, and the dev highly recommends installing it for solid gameplay. The latest version isn’t extensive as the previous patches, but it will still increase the gameplay. The patch notes of the Company of Heroes 3 Hotfix 1.1.4 are below.

Company of Heroes 3 Hotfix 1.1.4 Patch Notes

We are excited to release our first major balance update in 1.1.4. In this update, our team has focused on several key areas to tone down oppressive strategies and increase unit and strategic diversity. We will continue to monitor unit/faction performance for future updates.
In this Update you can expect:

GENERAL GAMEPLAY CHANGES

Anti-Tank Rifles
Afrikakorps Panzerjager Panzerbusche & British Corps Infantry Section Boys Anti-Tank Rifles
Anti-Tank rifles are overperforming in their ability to shutdown vehicle play and engage targets while under suppression. The following changes address these cases and allow vehicles to kite Anti-Tank Rifle Units.

Auto-Reverse Distance
Auto-reverse distance is being increased to reduce how often a player needs to use the Reverse ability and make it easier to back vehicles up during the heat of battle.

Barbed Wire

Bunkers – Company of Heroes 3 Hotfix 1.1.4 Patch Notes
Wehrmacht Bunkers & Afrikakorps Heavy Machine Gun Bunker

Button Abilities
Flak 30 AA Gun, M16 Multiple Gun Motor Carriage & M1919 Heavy Machine Gun Team
Button has been overhauled to be less punishing. Buttoned vehicles can now fight back and will no longer be immobilized, allowing them to maneuver or retreat.

Forward Reinforcement Times
We have adjusted forward reinforcement to lessen the power of front-line reinforcement, especially during combat. This should dramatically lower the efficiency of forward reinforcing, making it less oppressive in larger games.

Mobile Anti-Tank Guns – Company of Heroes 3 Hotfix 1.1.4 Patch Notes
Anti-tank guns are seeing improvements across the board, increasing their reliability and performance against vehicles. Additionally, we have implemented key adjustments to minimize the frequency of shells striking the terrain ensuring a more consistent performance at long ranges.

Mobile Heavy Machine Guns
Heavy Machine Guns are seeing improvements across the board to address their unreliability in their anti-infantry / or “anti-blob” role.

Smoke

Snipers
We are reducing the effectiveness of snipers when operating independently. They will now require spotters to utilize their full range and are more vulnerable to incoming fire. Furthermore, these units will now fire marginally slower.

FACTION CHANGES – Company of Heroes 3 Hotfix 1.1.4 Patch Notes

US Forces

US Forces continues to struggle in team game modes where many of their advantages are less pronounced. Our focus for this patch has been to improve their mid-game options, reduce the price of certain upgrades, and strengthen their light vehicle play.
4×4 Truck

Advanced Logistics

Assault Engineers

Bazooka Team

Engineer

Grenade PackageCompany of Heroes 3 Hotfix 1.1.4 Patch Notes

High Velocity Armor Piercing Rounds
M4A3E8 Sherman & M18 Hellcat

M3 75mm Gun Motor Carriage
We have adjusted the M3 75mm Gun Motor Carriage to be geared to destroying lighter vehicles and providing fire support against units like dug-in infantry and Heavy Machine Guns.

M3 Half-track

M4 Sherman 105mm Dozer

M8 Greyhound
These changes are intended to increase the Greyhound’s performance against infantry in open terrain.

M8 ScottCompany of Heroes 3 Hotfix 1.1.4 Patch Notes

M16 Multiple Gun Motor Carriage

M24 Chaffee Light Tank
These changes will make the unit more effective at hunting down other light vehicles, give it better maneuverability to flank heavier vehicles, and disengaging from enemy threats.

M1918 Browning Automatic Rifles

M1919 Heavy Machine Gun Team

Riflemen
Pour it On’Em has received a heavy adjustment to its suppression. Previously, it allowed Riflemen to win all infantry engagements through suppression while also receiving a damage boost. Browning Automatic Rifles have also had their accuracy slightly increased to improve their effectiveness at range.

Pour it On’Em

Survival Training

M4A3E8 Sherman
To differentiate the Easy Eight from regular 76mm Shermans, the High-Velocity Armor Piercing Rounds ability now comes as default, while also retaining the regular Sherman veterancy abilities, giving the tank excellent flexibility and options.

Sherman Whizbang

US Forces BattlegroupsCompany of Heroes 3 Hotfix 1.1.4 Patch Notes

Armored Battlegroup

Field Repairs
Field Repairs has been reworked to be easier to use and have a greater impact.

M4A3E8 Sherman Combat Group
The cost of the combat group has been significantly reduced to better reflect the capabilities of the Sherman Easy Eight, its timing, and its position in the Battlegroup.

Special Operations Battlegroup

WehrmachtCompany of Heroes 3 Hotfix 1.1.4 Patch Notes

The Wehrmacht is receiving boosts to its early game with improvements focused on the Panzergrenadier Kompanie to increase build and composition diversity. We are also addressing the dominance of Jägers across all game modes.
251 Medium Carrier

Armored Car 221

Fallschirmjaeger

Fallschirmpioneers

Flak 30 20mm Anti-Air Gun

Grenadiers
Grenadiers have received several adjustments to slightly improve their performance, so they are in-line with other early game infantry.

Hulldown Ability
This ability now has a delayed activation to prevent immediate defensive boosts.

Jäger Light InfantryCompany of Heroes 3 Hotfix 1.1.4 Patch Notes
The Panzerschreck Jägers high flexibility, powerful base stats, and superior anti-tank capabilities have made them dominant in all modes. We are shaving off a significant amount of power from the unupgraded Jäger and Panzerschreck Jägers, emphasizing tradeoffs when opting out of the Reconnaissance Package.

Panzerschreck

Marder III M Tank Destroyer

MG 42 Heavy Machine Gun Team

Officer Quarters Upgrades
Infanterie Kompanie, Luftwaffe Kompanie, Panzergrenadier Kompanie & Panzer Kompanie

Panzer IV Command Tank

Panzergrenadier Squad

StuG III G Assault Gun
We have made major changes to the StuG III to make the vehicle more attractive in larger and later games where it was unreliable at fighting enemy armor.

Stosstruppen
Stosstruppen have received a number of improvements to make them the premiere anti-infantry squad for their cost and timing.

StuG III D Assault Gun (Short Barreled)

Stummel Half-track
The Stummel has been adjusted to make it a more effective fire-support unit against infantry through increased range and area of effect damage.

Sturmpanzer IV Brummbar

Wespe Self-Propelled Gun

Wehrmacht Battlegroups

Breakthrough Battlegroup
Panzer IV Command Tank

Luftwaffe Battlegroup

Fallschirmjager Paradrop

Fallschirmpioneer Paradrop

Mechanized Battlegroup

Mechanized Assault

British Forces

The British Forces’ dominance with massed infantry backed by powerful upgrades led to oppressive gameplay and reduced build and unit diversity. We have significantly reduced the effectiveness of these strategies, requiring the faction to rely on combined arms to get the most out of their units.
Bishop Self-propelled Gun

Centaur
The Centaur has been improved to push the unit towards a mobile anti-infantry vehicle that deals steady damage to infantry, while being able to disengage from most threats.

CMP15 CWT AA Truck
We have adjusted the CMP15 CWT AA Truck to primarily be geared to shooting down aircraft. We will be revisiting this unit in future updates.

Commando Light Machine Gun Section

Commandos

Crusader II

Dingo

Infantry Section
The following change now forces Infantry Sections to be in cover to gain their veterancy 1 ability bonuses, making them less effective when in the open.

Matilda II Heavy Tank

Royal Engineer Section

Training Center Upgrades
The Training Center provided excessive value for its cost, could be confusing forplayers and enabled Veteran British units to heavily out scale their opponents. We have streamlined the combat bonuses to only apply once and removed the damage bonus. This significant reduction should maintain British units’ early-to-mid game power but result in a noticeable drop in late-game scaling.

Vicker Heavy Machine Gun Team

British Forces Battlegroups

Air and Sea Battlegroup

Naval Blockade

British Armoured

Indian Artillery
These changes to the Battlegroup better reflect the power of Volunteer Infantry and its role as a middle to late game option that requires the player to commit to the end of the Battlegroup tree to obtain.

4.2 Inch Heavy Mortar

Perimeter Monitor

Afrikakorps

The Afrikakorps were oppressive in its middle and late game while also being overly vulnerable early on. We are making minor adjustments to even this out by strengthening its early game and reducing the power of their Armory upgrades.
250 Light Carrier
These changes should allow Afrikakorps players to delay building dedicated healing.

Advanced Field Repairs


Booby Trap

Emergency Repair Kits


Fire Support Elements

Flak 36 88mm Anti-Tank Gun

Flakvierling Half-track
The Flakvierling Half-track is having its effectiveness increased to better reflect its timing and role as a low durability, but high firepower unit.

Guastatori
Guastatori have been adjusted to remove their anti-vehicle snare, focusing their role as an anti-infantry and anti-garrison unit. Their cost has been reduced to reflect this.

Kradschutzen Motorcycle Team
Build times are being reduced to improve the standard Afrikakorps openings, that include Panzergrenadiers.

L6/40
The armor of the L6/40 has been increased, pushing this unit towards a low health vehicle that is immune to Heavy Machine Guns and small arms.

Le.IG 18 Support Gun

MG 34 HMG Team

Pak 38 Anti-Tank Gun Team

Panzerjaeger
Panzerjaeger Tear Gas Shot ability no longer creates a White Phosphorous Cloud explosion effect. The performance is unaffected.
Panzergrenadier Squad
Build times are being reduced to improve the standard Afrikakorps openings, that include Panzergrenadiers.

Rapid Advance

StuG III D Assault Gun

Tungsten Rounds
Tungsten Rounds is having its damage bonus removed as they added too much passive power for Afrikakorps vehicles against infantry and vehicles. Penetration bonuses have been slightly increased to compensate.

Vehicle Survival Package
We are lowering the durability bonus so most vehicles, when combined with Emergency Repair Kits, can survive one additional hit rather than two.

Afrikakorps battlegroups

Armored Support


Italian Combined Arms

Bug Fixes

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