During The Game Awards 2025 event, a highly significant announcement was made that excited the gaming world. Remedy Entertainment officially unveiled the sequel to their critically acclaimed 2019 game, Control. Previously referred to as Control 2, the new title has been officially revealed as Control Resonant. The development team stated that this game will offer a direct continuation of the story for fans of the series and will be released in 2026.
Control Resonant replaces Control 2: Here’s the release date and details
The new game’s story takes place seven years after the events of the first game. This time, players will control Dylan Faden, the brother of Jesse Faden, the main character from the first game. The Oldest House, the headquarters of the Federal Bureau of Control, can no longer be kept under lock and key, and its terrifying elements have spilled out. Dylan awakens from a coma and will face a difficult struggle for survival in the twisted and supernatural streets of New York.
In terms of gameplay, the series appears to be taking a radical step and risking its own destiny. While the first game was primarily a third-person shooter, Control Resonant is described as an action RPG. The game’s new structure is compared to melee-focused titles like Jedi: Fallen Order, Ninja Gaiden, or Bayonetta. Dylan will wield a very powerful melee weapon called the Aberrant, which can transform into various forms. This special weapon will be your primary tool for defeating enemies in supernatural street fights.
Remedy avoids labeling the game’s world as a standard “open world,” but states that it will offer a vast, explorable Manhattan map. This structure, featuring side quests and secrets to uncover, promises an “open-ended” experience that gives players choices. It has also been confirmed that the game is part of the Remedy Connected Universe, much like the Alan Wake series. Studio officials describe this as their deepest and most comprehensive project to date.
Creative Director Mikael Kasurinen emphasized in a statement that knowledge of the first game is not a prerequisite for playing the sequel. The game, coming to PlayStation 5, Xbox Series X/S, PC, and Mac, promises larger-scale battles, exploration elements, and ambitious storytelling. So, what do you think of this radical genre shift in the Control series? Are you interested in a structure focused on close combat instead of gunfights?
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