Microsoft has announced an important update to DirectX. The company plans to facilitate the integration of neural processing technology into graphics processing by introducing support for “collaborative vectors” technology in the future. With this innovation, performance in real-time graphics processing will increase significantly.
What does the neural processing technology coming for Microsoft DirectX offer?
For those of you who don’t know what neural processing is, it is a technology that redefines traditional graphics processing processes using artificial intelligence (AI) and machine learning (ML) techniques. It enables greater accuracy and realism in games and visualization projects, making graphics dynamic and expressive.
In other words, Microsoft’s new collaborative vectors support will significantly improve AI-based graphics processing performance by optimizing AI workloads. The new feature speeds up the processing of matrices and vectors of different sizes while minimizing the load on the GPU. This will allow small-scale neural networks to contribute to graphics processing without fully consuming GPU resources.
Microsoft is collaborating with industry giants such as AMD, Intel, NVIDIA and Qualcomm to develop this technology. They are also working closely with the High-Level Shader Language (HLSL) team. With this update, Microsoft plans to unlock the full potential of NVIDIA’s new RTX 50 series Tensor Cores and neural shading technology.
In short, these technologies will optimize game resources, improve the performance of geometric calculations, and play an important role in creating realistic game characters. Microsoft’s ultimate goal is to provide game developers with more advanced tools to create more immersive and immersive gaming experiences. The first preview of the collaborative vectors will be released shortly.
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