EA FC 24 gets a new update called Title Update 11. The new version, which was rolled out a while ago, brings handy changes to the game. Let’s deeply dive into the EA FC 24 Title Update 11 notes.
EA FC 24 Title Update 11 Patch Notes
The EA SPORTS FC 24 Spring Update (Title Update #11) will soon be available for all platforms and includes a number of changes and additions, including:
- Updated PlayStyle tuning for a refreshed gameplay experience.
- Tweaks to the Legendary CPU AI difficulty.
- 86 new star heads.
- New gameplay animations based on real-world volumetric data.
In addition to these TU notes, be sure to check out our Spring Update Pitch Notes article which dives deep into some of the changes and additions through videos and screenshots.
Gameplay
Slightly adjusted the PlayStyles below:
- Tiki Taka | Lowered accuracy and pass quality of first-time passes.
- Pinged Pass | Decreased accuracy of Driven Passes.
- Pinged Pass+ | Increased accuracy of Driven Passes.
- Jockey | Reduced maximum possible Sprint Jockey speed.
- Press Proven | Reduced shield effectiveness with the ball.
- Press Proven+ | Increased shield effectiveness, and increased Strength Attribute effectiveness while shielding.
- Long Ball Pass and Long Ball Pass+ | Decreased accuracy of crosses.
- Power Header | Increased ball speed from lower powered headers.
- Dead Ball | Reduced set piece preview line length.
Significantly adjusted the PlayStyles below:
- Power Header+ | Reduced ball speed for medium to high powered headers.
- Relentless and Relentless+ | Reduced amount of half time and extra time stamina recovery.
- Aerial+ | Reduced the amount of added running jump height, this includes jogging jump height as well.
- Power Shot and Power Shot+ | Reduced ball speed from Power Shots.
Made the following changes:
- Replaced the previous unique ball roll standing animation for Trickster and Trickster+ PlayStyles with a new animation.
- The previous unique ball roll animation can still be performed but with a different input. To learn more, check out our Pitch Notes article by scanning the QR code on the right.
- Adjusted Legendary difficulty CPU AI behavior.
- Legendary AI teams known for tik taka play are less likely to focus on that style of play when near the opponent’s penalty area.
- CPU AI players are more likely to perform shot types based on their respective PlayStyles, when applicable.
- Players with lower Composure Attributes are more likely to make mistakes when pressed.
- Added 1 new clearance animation and 4 new shooting animations based on real-world volumetric data.
Ultimate Team
Made the following change:
- The Legendary difficulty no longer uses Competitor Mode in Squad Battles and single player Ultimate Team Draft.
Addressed the following issues:
- Stadium lights could have darkened during matches in some situations.
- When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
- Evolving an Icon Player Item unintentionally removed the Icon Profile tab from the Player Bio screen.
- Some Objectives displayed placeholder images.
- In some cases, the Player Injury Pause Menu did not function as intended.
- Some PlayStyles UI indicators did not always display in their intended locations.
- When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
- Evolving an Icon Player Item removed the Icon Profile tab from their Player Bio screen.
- A stability issue could have occurred when viewing the Player Bio on Loan Items.
- Level 12 Seasonal rewards did not display correctly.
- A stability issue could have sometimes occurred at the end of match Pause Menu.
General, Audio, and Visual
Made the following changes:
- Updated some messages, button callouts, celebrations, balls, gloves, celebrations, boots, kits, badges, banners, flags, scarves, and tifos.
- Added 86 star heads and updated 9, they will become visible in-game following a Server Release.
Addressed the following issues:
- Addressed some stability issues that could have occurred.
- Addressed instances of incorrect and placeholder text, as well as button conflicts.
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