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For Honor 2.481 Update Patch Notes

Ana sayfa / Games

For Honor has been receiving a new update named Patch 2.481, which focuses on many changes. The update offers a new hero alongside numerous improvements and bug fixes. Let’s review the For Honor 2.481 update patch notes.

For Honor 2.481 Update Patch Notes

IMPROVEMENT

FIGHTERS

Front Dodge Bash changes

In the previous patch, we’ve sped up our 500ms front dodge bashes to be 433ms. This introduced an unfortunate interaction where these attacks could reliably be dodged on a single timing. We’ve made the following changes to ensure there is no singular dodge timing to beat these attacks:

Dev comments: The changes to the way Front Dodge Bashes track opponents makes it to that delayed Front Dodge Bashes will now properly connect against early dodges. This should return to the type of play we had before the changes, where the intent was that opponents had to read between dodging early or late; due to how the changes were implemented, there was an issue where a single dodge timing could beat buffered bashes, delayed bashes and dodge to guardbreak; with these new timings, this type of situation should no longer happen.

To ensure this is also fixed on Conqueror, Jormungandr and Zhanhu, we’ve also lowered their recovery from Front Dodge so they can Guardbreak earlier and catch the outlier dodges that can effectively dodge both the buffered and delayed bashes.

Finally, we’ve also applied a change to Medjay and Tiandi; Medjay’s Throne Room Tackle was too oppressive at their new timings, while Tiandi’s new timings meant that players had one less option to beat Tiandi when the hero performed a dodge cancel from Light attacks into Palm Strike. With this new change, players should be able to trade with Palm Strike by using a Light Attack.

Hitokiri

*Dev comment: Hitokiri used to have Uninterruptible Stance on Meikai Rift to be used as an early trading tool, but this proved to be awkward as the hero needed to end their chain and pressure to trade with opponents. As the hero’s identity is to be a relentless attacker and have strong mixups, we’ve adjusted the position of the Uninterruptible Stance so Hitokiri is able to use their chained Heavies more effectively in outnumbered situations and be more difficult to peel.*

*Dev comment: With Hitokiri’s chained Heavy attacks getting better Uninterruptible Stance timings, we changed this chain link timing to give opponents more options after the hero’s Light Openers; they can now interrupt Rei Kick with a Light attack on a successful read.*

*Dev comment: One of our goals for Hitokiri is to ensure players can effectively use the hero’s Side Heavy attacks in outnumbered situations, in combination with Uninterruptible Stance. Their current values were underwhelming and made it too difficult to hit external opponents; with these adjustments, they should hit more reliably and give Hitokiri more offense-based defense in group fights.*

WHITE BONUS SPIRIT ARMOR

LOCAL TONE MAPPING

*Dev comments: Instead of using one average exposure value for the frame, we adjust it independently for different parts of the image. It means that we can get back details in very bright or very dark areas, without losing the overall quality.*

It’s an option you can enable on Playstation 5 and Xbox Series X in Quality Mode, and on PC. It’s off by default, so you can choose to try it or not.

BUG FIXES

FIGHTERS

Shugoki

Nuxia

Jiang Jun

Ocelotl

Orochi

UI

SOUND

CUSTOMIZATION

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