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Genie turns sketches into playable game worlds in seconds

Ana sayfa / News

Genie, Google’s new AI model, is blurring the line between doodle and design. It doesn’t just generate images or dialogue it can spin a simple sketch into a functioning 2D video game in real time. Trained on a mountain of internet gameplay footage, Genie isn’t just trying to understand games it’s learning how to build them.

With Genie, you can draw a crude stick figure, add some spikes and platforms, and seconds later, you’re jumping across them. The model breaks your image into game elements characters, obstacles, terrain and then applies logic learned from its massive training set to bring it all to life. No game engine scripting, no design experience required.

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The backbone of Genie is its dataset: 200,000 hours of YouTube videos showing side-scrolling gameplay, from retro titles to modern indies. But it’s not just watching passively. Genie was trained to understand the link between visual cues and player input. That means it doesn’t just know what Mario looks like it gets how jumping on a Goomba works.

Right now, Genie sticks to 2D side-scrollers. The model’s outputs are small only 32×32-pixel games and very short. Think micro-demos, not full levels. But even in that narrow scope, the results are playable, with controls that feel surprisingly responsive for something AI-generated on the fly.

Genie isn’t a one-off toy. It’s part of DeepMind’s ongoing attempt to make generative models that can do more than chat. Like Google’s Gemini and the music-focused Lyria, Genie belongs to a wave of projects pushing AI into more creative, multimodal territory. DeepMind calls this “interactive generative modeling” fancy speak for AI that can build, not just describe.

There are plenty of tools that turn text into code, and even a few that generate simple games. What makes Genie different is its real-time speed and its ability to work off pure visuals. It doesn’t need you to explain your level it can read it from your messy paint job.

Here’s what Genie can pull off:

If Genie keeps evolving, it might not just streamline prototyping. It could flatten the learning curve of game development entirely. Imagine a future where you draw your ideas, and the system handles the rest physics, logic, art, and all. For now, Genie’s still in the lab, but the signal is clear: creation is getting faster, messier, and a lot more fun.

The next hit platformer might not start in Unity. It might start on a napkin.

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