High on Life is a comedic first-person shooter game with action-adventure and metroidvania elements. It takes place in a science fiction world which features talking guns. It was created by Justin Roiland and developed and published by Squanch Games. The game was released on December 12, 2022, for Windows, Xbox One, and Xbox Series X/S. The game received a new patch today named update 2. Check out High On Life Update 2 patch notes down below.
High On Life Update 2 Patch Notes
Fixes and Optimizations
- General crash and progress blocker fixes, including evil, respawn in Douglas Mission, and Jetpack tutorial.
- Improved PC performance across various hardware configurations
- Improved performance across Xbox One and Xbox Series platforms
- Improved UI text and button readability – Localization fixes for incorrect/missing translations, subtitle timing, and overall readability
- Fixed combat music playing at inappropriate times and piece getting stuck during Krubis and Douglas missions
- Fixed Blorto’s menu to display the player’s warp crystal count accurately cod, adding a single-purchase limit to Warp Discs
- Fixed commercials starting before the previous video completes
- Fixed subtitles from remaining on screen after leaving the area or concluding conversations
- Improved recommended default video quality settings detection on PC
Content Updates
- General collision passes throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain.
- General looks, lip flaps, and narrative animation polish passed on to NPCs
- Available audio balancing and spatialization pass across SFX, Music, and Dialogue
- General combat and balance pass on all Boss and Combat Encounters
- Balance pass on the Skate Park Warp Base to earn more points per trick
- Populated Highway Warp Bose to now appear after completing the Game
- Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
- Improved visuals on Garmantuous attacks during the final bottle
- Tuned slide bash to feel less floaty
- Increased draw distance on environmental assets in Zephyr and Blim City
- Improved player control over gun and enemy combat chatter within the settings menu
- TV in the house will now continue to play videos after completing the Game
- Cleaned up dialogue pacing to feel more natural during various conversation
- Enemies will despawn otter their death animations fully complete on Xbox One
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