The 2.0.2.115842 update has just dropped for Icarus; fans can get an idea about the latest version. The game’s latest version is a major one and focuses on a ton of stuff. If you’re looking for a solid gameplay experience for Icarus, we highly recommend installing the 2.1.6.117855 update. But before that, let’s deep dive into the Icarus 2.1.6.117855 update patch notes.
Icarus 2.1.6.117855 Update Patch Notes
New Content
- Unlocking new Rug Recipes and Talent
Fixed
- Slight adjustments on the wall light and gold chandelier gold decoration. Removed the emissive material from a small section
- Fixed typo in Prometheus map selection warning
- Fixed unlinked confirmation and cancel buttons on terrain selection
- Adding new event for metal wall cupboard closing. Retiming to fit animation and adding a new socket for audio
- Updating items in the deployable table for glass metal
- Added new collision type for NPC capsule that allows QuestQuery overlaps
- Fixed mounted players not being counted for travel quest steps
- Fix a merge issue in the string table
- Fixed signs not showing fertilizer icons. Added a new tag query for signs to check against ‘Any Fertilizer’
- Fixing bear Cub having the wrong PM causing it to not have a flesh impact sound when hit
- Updated recipes for cooking, masonry bench and armor bench to allow access to T2 recipes in both T3 and T4
- Locked Industrial Set behind level 20, as the set requires steel screws (any players that have already unlocked the talent will keep it)
- Fixed Roat Trophy not granting Bestiary Points
- Added recipe for Gold Partition for Art Deco set
- Updating Processing Recipes to Remove the Alpha Wolf Rug as it is not ready yet
- Fixed storage tag on Industrial and Brutalist storage options, allowing them to benefit from additional storage talent
- Fixed a bug causing the player stat container to update every frame which also caused the inventory weight to recalculate and the spoil update timer to restart
- Updating Brutalist Wardrobe& Cabinet, Industrial Wardrobe & Cabinet to have 25 inventory slots rather than 10 as intended
New Content
- Field Guide breaks bestiary, fishing and items into separate tabs
- Decal pass, Ground cliff pass and Landscape Sculpting, Ashlands, Prometheus
- Updated Caves Network & landscape clean up, Ice Sheet Yellow Quad on Prometheus
- Added DCO_NeonSign_RocketWerkz
- Fixed physics asset for the scorpion crossbow by redoing the physics bodies, fixed animations not playing correctly by using correct anim BP in the SkeletalItem BP entry in D_Meshable
- Field Guide – Add a back button for items view
- Updated Cave Entrance trigger for cave network, Ice Sheet Yellow Quad on Prometheus
- Added Macro Cliffs to Open area and Cliff Pass, Ashlands, Prometheus
- Added snow variant materials for CaveFloor meshes (MI_ROCK_SW_CaveFloor_XX_SNOW)
- Added Nav Blockers, Ice Sheet Yellow Quad on Prometheus
- Ground cliff pass and Decal Pass, Ashlands, Prometheus
- Fixed has no cave entrance, Ice Sheet Yellow Quad on Prometheus
- Ground cliff pass and Decal Pass, Ashlands, Prometheus
- General Polish Pass & Cave fixes, Ice Sheet Yellow Quad on Prometheus
- Submitting Mini Hippo 2nd variation
- Adding Scorpion Weapon Living Weapon initial setup
- WIP commit of Biomass mesh, materials, textures (ITM/ITM_Biomass)
- Scorpion Rifle – added static mesh versions of stocks
- Updated Field Guide Item categories
- Fixed some item tags and added extra filters, as required for Field Guide
- Biomass samples – mesh and material variants, tweaked textures. Added new master material MA_GLS_Emissive for emissive glass
- Fixed incorrectly enabling of Items section of Field Guide
- Decal pass, Ground Cliff Pass and Landscape Sculpting, Ashlands, Prometheus
- Field Guide Resave Datatable
- Initial implementation of 9 of Diamonds shield
- Field Guide Add how to obtain
- Initial implementation of Inaris sickles
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