Terraria continues to be a legendary game that hasn’t lost any of its popularity over the years. Released in 2011 by indie game studio Re-Logic, the humble-looking title recently sold 60.7 million copies, surpassing all AAA games. So why hasn’t this game aged well?
Terraria is back on top after 13 years: 60.7 million copies sold, beating AAA games
Terraria appeals to a wide audience by being accessible on every platform, but the largest player base is on the PC platform with 33 million users. Terraria is also very popular on other platforms, especially mobile, with over 5 million downloads on Google Play. That’s pretty good for a paid game on a platform like Android, which tends to favor free apps.
Re-Logic’s approach has been to build a solid player base over the long term, rather than trying to achieve immediate success. This is actually an inspiring model for many games today. The game’s broad appeal, rich content, high replayability and creative freedom have made it a hit with gamers.
Terraria’s success is said to be due to Re-Logic’s long-standing support strategy. The team continues to update the game regularly, adding new content, bug fixes and improvements to keep the game fresh. In the process, they have won the hearts of users by avoiding microtransactions and providing an experience that focuses entirely on the game content.
Recently, even giant studios like Ubisoft have been cutting support for games that do not reach the expected sales figures, while Re-Logic, on the contrary, continues to support the game with updates even after so many years, which has been appreciated by many players and critics.
For those who haven’t discovered the game yet, it’s available for download on Steam and can even still be enjoyed on portable devices, such as handheld gaming devices like the Asus ROG Ally.
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