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Minecraft Bedrock 1.21.80 Update Out Now, Patch Notes Revealed

Ana sayfa / Patch Notes

Minecraft is a sandbox game developed by Mojang Studios. The game was created by Markus “Notch” Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens “Jeb” Bergensten taking over development. The game received a new update, which focuses on the game’s issues. Let’s dive deep into the Minecraft Bedrock 1.21.80 update patch notes.

Minecraft Bedrock 1.21.80 Update Patch Notes

Have you ever looked out across the Overworld and just wished it was… flatter? Well, good news! Flat world presets are now available in Bedrock Edition! Whether you prefer to build on a clean slate or have an aversion to pointy landscapes, now you can have your pick of several exciting in-game presets, from Classic Flat to Water World. If that wasn’t enough, there’s also tons of bug fixes and some exciting features waiting behind the experimental toggle.

Features and Bug Fixes

Flat World Presets

Accessibility

Audio Fixes

Ambient Block Sounds

Blocks

Bundles

Character Creator

Gameplay

General

Items

Mobs

Realms

Recipes

Stability and Performance

User Interface

Vanilla Parity

General

Items

Mobs

Structures

Woodland Mansion

Experimental Features

Game Drop 2 2025 Experiments

Blocks

Dried Ghast

Mobs

Ghastling

Ghastling is a young version of the Happy Ghast mob.

  1. Players within a 16-block radius or
  2. An adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius
    If no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or last was interacted with).

Happy Ghast

The Happy Ghast is a new flying mount that can carry up to four players.

Ghast

Items

Harness

Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it.

Commands

Vibrant Visuals

The features, lighting, effects, and assets are still in development, so expect things to change and improve over time as we continue to iterate.

Supported devices include Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, Android, iOS, and PC.

Our team is hard at work testing Vibrant Visuals on even more Minecraft: Bedrock Edition devices, and we hope to be able to update this list of supported devices in the future.

To use Vibrant Visuals in a World, you must enable the “Vibrant Visuals” toggle in the Experimental tab in the Create New World or Edit World screens. This will expose Vibrant Visuals as an option in the in-game Video settings Graphics Mode dropdown, which can then be selected alongside the other existing rendering modes.

Presets for choosing between “Favor Visuals” and “Favor Performance” are available in the Video Settings. Specific feature and visual settings can also be adjusted by expanding “Vibrant Visuals Options”.

Splitscreen is not supported with Vibrant Visuals and the game will switch to Fancy or Simple rendering if multiple players are joined locally.

Marketplace Add-Ons, Skins, and Persona items will work with Vibrant Visuals, however, Worlds and Texture Packs are not compatible with the new mode at this time.

Known Issues

You can report any issues at bugs.mojang.com and please send us your feedback at aka.ms/mcvibrantvisualsfeedback

Locator Bar

Developer’s note: When the Locator Bar moves out of experimental, we plan on making it a feature that Players can toggle on and off.

Known Issues

Technical Updates

API

@minecraft/server 1.19.0

@minecraft/server 2.0.0-beta

@minecraft/server-ui 2.0.0-beta

Molang

Biomes

Blocks

Block Components

Commands

Components

Documentation

Editor

We are excited to announce Editor v0.9.5! To learn more about Editor and its multiblock world editing capabilities, check out the documents HERE, or learn how to build an Editor Extension HERE

Feature Highlights in Editor v0.9.5

Selection Updates

The selection experience in Editor has been completely revamped! Enjoy a new, widget-based system with click-and-drag Marquee selection, undo/redo support, and updated keyboard shortcuts for faster, more precise editing. We’ve also added two new Trim Actions—Trim and Remove Air—to help refine your selections down to just the blocks you need. Plus, the new Magic Select mode lets you quickly grab non-air blocks above a selected point, making it easier than ever to work with structures. Give these tools a try and level up your building flow!

New Tutorial System

We added a new tutorial flow accessible from the Help menu. It’s designed to help new users quickly get up to speed with how to use Editor and its core features.

Full Editor Changelogs

Entity Filters

General

Goals

Graphical

Items

Marketplace

Mobs

Molang

Network Protocol

Stability and Performance

Structures

User Interface

Technical Experimental Updates

API

@minecraft/server 2.0.0-beta

@minecraft/server-admin

@minecraft/server-ui 2.0.0-beta

export interface ModalFormDataDropdownOptions {
    defaultValueIndex?: number;
    tooltip?: minecraftserver.RawMessage | string;
}
export interface ModalFormDataSliderOptions {
    defaultValue?: number;
    tooltip?: minecraftserver.RawMessage | string;
    valueStep?: number;
}
export interface ModalFormDataTextFieldOptions {
    defaultValue?: string;
    tooltip?: minecraftserver.RawMessage | string;
}
export interface ModalFormDataToggleOptions {
    defaultValue?: boolean;
    tooltip?: minecraftserver.RawMessage | string;
}

Added new Container APIs:

Custom Commands

Added support for custom commands authored in script. The new CustomCommandRegistry is provided when listening to ModuleStartupEvent. More APIs in the area will come in the coming weeks.

Additional types added:

Blocks

"components": {
    "example_namespace:example_component": {
        "someParam": 3,
        "anotherParam": "test"
    }
}

Bug

Cameras

Commands

Experiments

Gameplay

Items

"components": {
    "example_namespace:example_component": {
        "someParam": 3,
        "anotherParam": "test"

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