No Man’s Sky is an action-adventure survival game developed and published by Hello Games in 2016. The game was met with plenty of excitement and stays alive thanks to regular patches. The developer deployed a new patch a while ago which offers several bug fixes. For a better gameplay experience, it’s recommended to install. Check out the No Man’s Sky 4.46 update patch notes down below.
No Man’s Sky 4.46 Update Patch Notes
4.46 Patch Notes
- Fixed an issue that could cause the starting Multi-Tool to be green instead of orange.
- Fixed a rare issue that could allow frigates to attempt to call the player when they were not in a starship.
- Fixed an issue that caused Multi-Tools to appear too small within the UI.
- Fixed an issue that caused the Quicksilver Synthesis Companion to be difficult to interact with.
- Fixed a rare issue that could cause multiple “Current Mission” paths to draw on the Galaxy Map.
- Fixed an issue that could allow players to summon the Space Anomaly in inappropriate locations.
- Fixed a number of issues with the Multi-Tool reload animation.
- Fixed an issue that prevented ByteBeat songs and message module messages from being correctly uploaded as part of a base.
- A multiplayer status message is now sent when feeding a creature.
- Upgraded the Havok implementation to 2023.
- Support has been added for Chinese, Korean, Japanese, Russian and Ukrainian text in multiplayer chat.
- Fixed an issue that could cause derelict freighters to be inaccessible on Mac.
- Fixed an issue that prevented terrain manipulation from working correctly on Mac.
- Fixed an issue affecting performance on Intel-based Macs with AMD graphics chips.
- Fixed a number of issues related to texture streaming on Mac.
- Introduced a significant visual improvement to particle rendering on Nintendo Switch.
- Introduced a number of signification visual improvements and performance optimisations for FSR2 on Switch.
- Fixed a number of visual issues when taking screenshots in Photo Mode on Switch.
- Fixed a number of issues with foveated rendering of terrain edits on PSVR2.
- Improved the latency of eye tracking for foveated rendering on PSVR2.
- Fixed a number of issues with the foveated rendering of particle systems on PSVR2.
- Fixed an issue that could cause flickering on the logo and legal notices screen during boot on PSVR1 and PSVR2.
- Fixed a PCVR input issue that prevented players from tapping on the wrist menus in Build mode.
- Fixed a number of control issues when using a Windows Mixed Reality VR headset.
- Introduced a performance optimisation for PC related to shader management.
- Introduced a significant memory optimisation.
- Introduced an optimisation for player animations.
- Fixed a crash related to networking.
- Fixed a rare crash related to the node hierarchy.
- Fixed a rare crash that could occur when quitting to the save select screen.
- Fixed a rare crash related to animation.
- Fixed a rare crash related to metadata loading.
- Fixed a number of rare crashes related to memory allocation.
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