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Payday 3 Update 1.0.2 Out Now, Patch Notes

Ana sayfa / Games

Payday 3 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011’s Payday: The Heist and receives constant updates. A while ago a new patch launched, which is pretty extensive. Let’s dive deep into the Payday 3 1.0.2 update patch notes.

Payday 3 Update 1.0.2 Patch Notes

A TRULY MASSIVE UPDATE

We know there were a lot of fixes last time around, but this time there’s a lot of fixes. To make things easier for everyone, we’ve picked a number of additions and fixes to highlight and put them here at the top. If, however, you are the sort to comb through every detail, the full patch notes are below as usual.

We’re not only looking at fixes however, there are  a number of excellent additions being added for free as well! What a day!

ADDITIONS

HEISTS

There are 2 brand new (old) heists in this update! Each painstakingly remade and slightly reimagined from their original PAYDAY 2 counterparts. Both of these heists tend to rank fairly high in popularity, we’ve seen a lot of people asking for both, we hope you enjoy it!

TURBID STATION, FORMERLY MURKY STATION

The private military contractor Murkywater had some “troubled times” in the past couple of years. As such, this heist has gotten a new name alongside its facelift when brought into PAYDAY 3. Turbid Station is the first ‘stealth only’ heist in PAYDAY 3 so far. In order to facilitate the new stealth systems introduced in PAYDAY 3, the team have made a few minor changes to the how it plays as compared to PAYDAY 2. The sense of familiarity is strong however, any veteran will feel right at home.

COOK OFF

How do you turn a crack house into a crack home? While ‘meth home’ would probably be more appropriate, someone tried turning this once disgusting den of debauchery into something livable. As such, the Cook Off house has gotten a few well needed renovations over the years. But once a drug den, always a drug den it seems.

The Cook Off house is the second ‘loud only’ heist in PAYDAY 3, following the footsteps of its predecessor. One difference in the new Cook Off is that it is not endless, the maximum number of bags possible is now capped at 19. The visuals of this heist have seen even more obvious changes over Turbid Station, though it’s still hauntingly recognizable to experienced heisters.

FIRST PERSON ANIMATIONS

Our animation team has outdone themselves and put together some fine looking first person animations for a lot of the player actions. It really makes it feel better to swipe money when you see it getting taken.

As part of this, you can now inspect both your gloves and weapons by using the corresponding option in the context wheel.

TRANSPORTER SKILL LINE

This skill line is all about carrying, be that bodies, loot or equipment. With this skill line you’ll do so faster and more efficiently, even letting you carry two bags at once.

NEW MASK & PRESET WEAPON

Added the Under Wraps mask and the Compact7 Lycan preset weapons.

LEVEL CAP REWARDS

While we did expect you guys to outdo our expectations, you guys have crushed our predictions. As such this is the first addition of items exclusively available to those who have hit the level cap. We will call the levels passed the infamy cap “Renown”. When hitting a new renown level, you’ll be rewarded with consumable items that will be dropped for each renown level. We hope to expand this in the future, for all of you unstoppable heisters.

INFAMY FOR EACH HEIST COMPLETED

Our game designer Mio has written a blog-style post about the changes, and how they work just below.

RECOMMENDED CHALLENGES

Lastly on this list, we’ve added recommended challenges. Recommendations will show both on the main menu with general challenges you are close to, or could complete, and also in the heist selection when hovering over each heist.

Together with the Infamy per heist completion, we hope this will provide a good starting point for addressing your concerns about the challenges.

ADDED LOBBY CHAT FOR PC

We’ve added the much requested lobby chat for PC. We are still looking into how to best implement a text chat for console players.

NOTABLE FIXES

GENERAL

HEIST COMPLETION INFAMY POINTS

“With this update, we are adding Infamy Points to heist payouts. Points are awarded for three accomplishments:

These payouts are added up together and aren’t mutually exclusive, which means that if you complete a heist without raising the alarm, you’ll get points for completion and for finishing it in stealth.

The amount of Infamy Points you get for each of these three factors depends on which heist you are playing and on which difficulty. Heists that are generally harder to stealth will have the majority of their points in the stealth payout. Heists that have low minimal loot (like Dirty Ice), will have a low completion payout, but a high “all bags” payout. And so on… To clear up any confusion, the “all bags” payout only cares about you extracting all the baggable loot, it doesn’t care about loose cash or the quality of the loot (for example, it doesn’t matter whether it’s a cleaned jewelry bag or not in Dirty Ice).

With this change, we’ve introduced an infinite source of Infamy Points to the game, so that required that we make some other changes. Once you reach the level cap (Infamy Level 150), instead of earning additional levels, all your Infamy Points will go towards a new system called “Renown.” Every time you earn 2000 Infamy Points, regardless of whether it’s from challenges or heist payouts, you will get a level of Renown and a random reward. The rewards can be a stack of C-Stacks, consumable weapon stickers and consumable mask patterns. We also plan to expand this system with more consumable cosmetics in future updates. Any cosmetics earned through Renown are exclusive to Renown and won’t be earnable through other methods. Please keep in mind that these rewards are consumable, so use them wisely, otherwise you’ll have to wait until they drop again for you to use them.

For this update, we have 1188 Renown levels, which will be visible to you in the main menu through a combination of icon and number next to your name. Once you reach the Renown cap, you will still be able to earn Renown rewards, but the number counter will no longer go up until we raise the Renown cap.

How does this affect any future Infamy Level cap increases? While we can’t say when we plan to raise the Infamy Level cap, once we do, all your Infamy Points will go towards your level instead of towards Renown. Once you reach the new Infamy Level cap, you’ll start earning Renown again instead, back from where you left off. And no need to worry about “wasting” challenges on Renown in the meantime; any Infamy Level cap increase will come with a set of new challenges worth as much as the new infamy levels require.

We plan to monitor this system and we’ll further tune it and update it based on stats and player feedback.” -Mio

BALANCE

There’s a lot to parse through, but our friendly neighborhood designer Mio has been kind enough to provide some additional information on most of the balance changes. Thanks Mio!

“While we are happy with how armor works as a mechanic right now, we wanted to address some armor-related skills that were overperforming. We also understand that players want more ways to restore armor without relying on the Armor Bag deployable. To help with this, a future update will introduce Armor Repair Kits that players will be able to get from hostage trading to repair damaged armor chunks (but not restore lost ones). We don’t have an estimated time for the Armor Repair Kit, but we’ll try to get it in as soon as we can.” -Mio

SKILLS

WEAPONS

ENEMIES

“For this update, enemy changes are primarily bug fixes and other minor improvements. For the next update, we plan to make some balance changes to increase the challenge on OVERKILL difficulty.” -Mio

TECHNICAL

UI

AUDIO

VISUALS

HEIST

KNOWN ISSUES

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