Rare is hitting the reset button. After canceling Everwild, the studio is reworking how it makes games from the ground up. This Rare development overhaul isn’t just about recovering from one failed project; it’s a deeper rebuild of the studio’s entire approach to content, feedback, and team structure.
Player feedback becomes a core priority
Rare admitted its response time to community input has been far too slow. Sea of Thieves players, in particular, have long called out missing features and slow bug fixes. That’s changing. Rare now says player feedback will be central, not an afterthought. The team plans to act faster, gather input more broadly, and avoid the kind of patchwork fixes that have frustrated fans for years.
Seasonal development under Rare’s new model
One major part of the Rare development overhaul is how it handles seasonal content. In the past, features were introduced and then quietly abandoned as teams were moved around. Going forward, Rare will keep teams attached to their features longer. That way, content can grow across seasons instead of getting reset or dropped entirely.
Small fixes, big impact
Rare is also revisiting long-requested tweaks like Field of View adjustments, which players have been asking for since 2018. It’s a small change, but a meaningful one. The shift shows Rare’s renewed attention to the details that shape how a game feels over time.
What the Rare development overhaul changes
This isn’t a surface-level restructure. It’s a deep rework that affects every part of the pipeline. Here’s what Rare says is changing:
- Faster and more meaningful response to player feedback
- Stable teams focused on developing long-term features
- Seasonal content that builds instead of resets
- Better internal planning and prioritization
- Renewed focus on smaller, highly requested improvements
Rare’s development overhaul may have started in the wake of a cancellation, but the ripple effect could define the studio’s future.
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