Deep Silver Volition launched patch 1.2 for Saints Row. The game has a regular update schedule and the latest version which was released today brings a bunch of fixes and changes. It is recommended to install for a better gameplay experience. Check out the Saints Row 1.2 update patch notes down below.
Saints Row 1.2 Update Patch Notes
COMBAT IMPROVEMENTS
Combat should now feel more balanced and engaging, and winning fights should feel more rewarding:
- We have made several improvements to aiming
- We’ve rebalanced combat by drastically reducing the damage of enemy shotguns and SMGs across the board. This should make several key encounters fairer and more fun
- We’ve rebalanced most of the Weapon Ultimate Challenges, simplifying them to make progression feel more rewarding
- Weapon Ultimates now unlock automatically when the challenge is complete so you can get to causing havoc with them right away
- We’ve tweaked the time given to interrupt enemy call-ins for support
- We’ve tweaked the scaling of notoriety to allow players to react to and escape the notoriety loop easier
- We’ve reduced the frequency of stylized deaths on easiest difficulty.
GARAGE AND VEHICLE IMPROVEMENTS
Managing and using your fleet of incredible vehicles should now feel far slicker:
- There are seven new Garage locations throughout the world that unlock at the start of “Chop Shop”, so you now have way more options for dropping off and obtaining stored vehicles
- We’ve improved Garage Vehicle list management. You can now favorite, like, and view recent vehicles in the Garage
- We freed up over 50 vehicle customization save slots
- We introduced “vehicle templates” as rewards instead of saving the vehicle to the player’s garage automatically, allowing players to retain more custom vehicle save slots
- We expanded the Vehicle Delivery options with a full garage list, including favorites, liked, and recent vehicles
- We added new drop off location visual telegraphs to the HQ and new Chop Shop locations for driven and flown vehicles.
OPEN WORLD GAMEPLAY & CRIMINAL VENTURES IMPROVEMENTS
We’ve made the first in a series of future changes to make the city and activities within the open world of Santo Ileso more immersive and rewarding:
- We’ve introduced new progression tiers to district completion. Players will now see Saints roaming the streets when they have completed the criminal venture and district threats. At 100% completion, even more Saints will spawn
- We’ve significantly reduced the number of Bright Future Disposals required to completed the venture
- “Chop Shop” vehicle delivery is now accepted at all new locations
- We’ve improved the discovery radius on some collectibles, making them easier to find while exploring the city
Saints Row 1.2 Update – UX and OTHER IMPROVEMENTS
- A new voice Pitch Slider during customization will permit players to use a huge new range of voices
- Players now have the ability to equip weapons at HQ without having to walk outside the HQ
- We’ve improved subtitle timings to better match what’s happening on screen
- We’ve implemented support for PlayStation 5’s haptic triggers for weapons
- We’ve improved Color Swatch options to include a truer “black” and wider selection of grays.
FIX LIST: CO-OP
- Fixed an issue where sometimes the Player could lose connection and disconnect during co-op
- Fixed instances of the players icon disappearing from the minimap
- Fixed an instance of Animations of the Partner Player not playing for a Player hit with a thrustbuster while having the camera mode on
- Fixed co-op interaction with the “@cha” Side Hustle which could lead to overwriting or canceling the first interaction, and displaying the objective only for the second player to interact
- Credit is now properly given on the “Kill the Collective” challenge if the “Litterbug” Wanted target is killed in co-op
- Fixed an instance of the Host not being able to build a criminal venture when the Partner Player is waiting to join the active session
- The client player now properly sees tutorial prompts when advancing through “First F#:!ing Day “ in co-op
- Fixed an instance of players not properly spawning on the hoverbike after the first cinematic in “The Great Train Robbery”
- Fixed issues with the boat previews for the Partner Player after using the “Boat Deck” menu at the HQ
- Fixed an issue where the host could lose menu functionality if the client left during a mission after the host selected ‘exit to main menu’
- Vehicle Delivery service now properly delivers cars customized if they were saved in the garage by the player in co-op
- Fixed an issue with turrets shaking while the Partner Player is driving the vehicle
- Fixed a loading issue while the host is on the “Waiting for Partner to join” screen
- Fixed a case where characters could fall under the map in “The Forge” in co-op
- Adjusted shipment car spawn time to avoid triggering mission failures in the “Fast and the Foodiest”
- Fixed a case of mission information not resuming after a player is revived during “Morning Commute”
- Fixed an issue where the Host could fall through the ground in “After Party”
- Fixed a case where the helicopter may not arrive while the Host player is in the APC turret during the “First F#:!ing Day” mission
- Addressed an issue where the host could advance without completing character customization if the client chose to exit during the “First F#:!ing Day” mission
- Fixed a bug that limited the player’s ammunition if the host entered the weapon cache during “Observe and Report”
- Fixed an issue where the Host would remain on the waiting screen after the Partner Player had chosen to cancel the “join new criminal venture” reveal cut scene
- Fixed a case where the player icon would disappear from maps when the host exits and re-enters the garage
- Fixed instance of Kakts Radio banners appearing when the Partner Player joins a co-op session
- Addressed cases of arms disappearing on Partner Player Bosses
- Fixed a bug where both players were unable to use skills, if one of them had the “Riot Shield” equipped
- Fixed an occasional crash when both players exit to the Main Menu
- Fixed a bug where the Partner Player could lose functionality within the Main Menu after selecting DLC content
- Resolved an issue where the Partner Player sees the world loading while waiting to join a co-op session
- Fixed a couple of cases where the Partner Player could see the “Content Unlocked” pop up twice during a co-op session
- Fixed a case where improper messages could display between the Host and Partner Player when unlocking DLC.
Saints Row 1.2 Update – STABILITY / CRASHES
- Fixed an issue where the player could crash while being idle at the HQ
- Reduced instances of accidental player deaths in Observe and Report in both co-op and single player sessions
- Fixed a case where the train could derail after completing the Mayhem tutorial. Choo choo!
- Fixed instances of infinite loading screens during conversation with Chalupacabra Manager
- Fixed a crash during co-op when restarting from checkpoint in the “Take Me to Church”
- Fixed an instance where players could encounter an infinite loading screen when restarting from checkpoint during “Making Rent”
- Fixed a crash when loading the “Chop Lifting” side hustle
- Fixed a crash that could occur during prolonged fighting at high notoriety
- Fixed an infinite loading screen that could occur after the “Clear the Lead” truck objective in “Observe and Report”
- Fixed a crash that could occur in co-op if both players chose to exit to main menu during the first customization screen in the opening scene
- Fixed a crash that could occur for the Host player during co-op while near the HQ
- Fixed a case where @cha instance would not complete after defeating all enemies
- Fixed a soft crash that could occur in co-op when two players were using the Style App during the “Arm Yourself” objective in “Corporate Retreat”
- Fixed instances of infinite loads while using the Style App during a mission
- Fixed a bug where an infinite loading screen could occurring after jumping off the train when the final cutscene is triggered in “The Great Train Robbery”
- Resolved a soft crash when the container fails to count for the objective during the “chopper” activity
- Fixed a case of a soft crash when building the “Wuzyers Repo” Criminal venture. The game will no longer repo your fun!
- Addressed an issue where the player could become soft crashed when the prank tutorial appears when the “Content Unlocked” interface is displayed
- Fixed an instance where the player could crash while in Santo Ileso while on the High Framerate setting
- Fixed an instance where the player could soft crash when pausing the game.
Saints Row is available on PC, PlayStation, and Xbox platforms.
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