SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2 3.2.0 update are below.
SpaceBourne 2 3.2.0 Update Patch Notes
BUG FIXES:
Reported by players as follows :
• In Kar’s mission, if we kill the surrounding soldiers and save the game, the mission sequence is broken when we load it.
• When planning an operation in the Expend mission, if the ‘Clear All’ button is pressed or the screen is closed, the progress sequence gets disrupted. The same issue occurs if an extra operation Phase is added in the same scenario.
• In the operation screen, sometimes, even though my army level is high, I encounter a ‘low level’ warning and cannot start the operation
• If I press the G key to fly while in the first-person camera, the character’s body remains invisible in the Third person camera view
• Our character accelerates, if we destroy slow time device during our slow time while in boss fight
• When there is a looping sound effect (like when firing), if I enter a dialogue, the sound doesn’t stop and continues to play in a loop. It keeps playing until I close the game.
• Raid video tutorial (about plunder) have two times same line
• In the Vessel Venture mission, I get very low performance in the As-Tech factory and I fall down when I reach certain parts of the floor.
• In some independent stations, if I pass by (without going into it) and then enter another independent station, it opens the interier of both stations.
• Sometimes motherships become duplicates. In this case, when I try to board the ship from the cockpit, the game freezes and crashes.
• In the mission Big Girl when you first get your fathers ship, The ceiling is suppose to open but its not
• In the ‘Saving the Anka’ mission, the ‘Waiting for raid’ objective is not progressing.
“We believe the waiting time here is too long. Therefore, we have halved the waiting time. If you are still encountering this issue, please send us your save file via Discord or contact@dbkgames.com. This way, if there is another issue we haven’t identified, we can better understand what the problem is”
• If I ‘jump’ from one system to another (without using a Stargate), the game crashes right in the middle of the jump sequence.
• Sometimes when I level up as a pilot, it shows that I have leveled up, but I don’t receive a perk point.
• If I have a mission in the same solar system where a raid is taking place, the mission becomes active during the raid, and the warp drive remains offline.
• Some freelancer missions are not spawning the mission area. When I go to the target system, the mission point does not appear.
• The mothership may not be able to align at stations. When I enter a station, part of the mothership appears inside the station and prevents me from moving inside the station
• If there are multiple stations in a system, when I exit from Station A, I can be teleported to the door of Station B, but my ship remains at Station A.
• When we first went to the city of Arkansas, the screen fades out and stays that way. The “Talk with Drane” objective appears but the fade screen doesn’t close.
• Some Armor is painted in the decal color when passing over the decals.
• When we operate on Falron stations, sometimes the ground battle area does not appear and I cannot finish the battle on the ground.
• After the raid starts, if I am in a major system, I can see distant systems when I activate the warp drive and can jump to those systems while the raid is ongoing. In this case, when the raid ends, I capture the system I jumped to.
• There is an infinite loop in stargates. The jump effect gets stuck, and I can’t move to the new system. (This only happens in systems captured by the player)
• After saving the game in a guild station, if I load a save file taken from another guild station, the stock of the guild market where I first saved is transferred to the second station.
• When I establish a sub house and give too many systems to this sub house, suddenly the “independence demand” reaches 100%.
• In the main story, during the part where I fight with a mech, many bullets pass through the mech, and I can only hit a small area.
• When I connect VKB brand controllers to my computer, the game crashes.
“We fixed this bug, and we got the VKB joysticks fully functional, but these controllers have an unusual button system. Therefore, when you enter the HOTAS settings, it appears as if there are about 140 buttons for each controller. This doesn’t affect the game, but don’t be surprised when you see it :)”
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