The countdown has begun for Starfield, one of the most anticipated games in the gaming world. The game, set to be released in the coming months, opened up for pre-orders a few weeks ago. Today, AMD announced its collaboration with Bethesda to bring FSR 2.0 technology to Starfield. Here are the details…
Starfield will showcase FSR 2.0 technology! But what about NVIDIA and Intel?
As part of the agreement between AMD and Bethesda, the FSR 2.0 technology, which provides higher performance in higher graphics, will be available to Starfield players. This means that users with AMD graphics cards and processors will be able to achieve higher FPS in the game.
Many people did not welcome the agreement made for Starfield. In the announcement, Bethesda explicitly mentioned the collaboration with AMD, raising questions about whether the game would support NVIDIA’s DLSS and Intel’s XeSS technologies.
The fact that the game will be optimized for AMD processors and graphics cards was well received by AMD users. However, we cannot say the same for NVIDIA and Intel users. It is speculated that Bethesda may not have made any agreements with these two companies.
As a result, based on the current statements, we can say that Starfield will be exclusive to AMD users. Of course, NVIDIA and Intel users will still be able to play the game, but those using AMD will experience a more optimized gaming experience.
Senior Vice President of AMD, Computing and Graphics Group General Manager, Jack Huynh, made the following statement:
“We worked hand in hand with Bethesda Game Studios to optimize Starfield for Xbox and PC using Ryzen 7000 series processors and Radeon 7000 series graphics. These optimizations will not only accelerate performance but also enhance game quality by utilizing multi-threaded code, benefiting both Xbox and PC players.”
Bethesda game developer Todd Howard also emphasized that AMD engineers have been working specifically on Starfield and mentioned that Bethesda is continuing to work on FSR2 image processing and upscaling in their codebase.
NVIDIA and Intel users are concerned that optimization efforts may not be made for their platforms. What are your thoughts on this matter? Feel free to share your opinions in the comments section below.
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