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Stop Killing Games Hits One Million Signatures But It’s Far From Over

Ana sayfa / News

The Stop Killing Games campaign has reached a major milestone: over one million signatures collected across Europe. But while the number is big, the work isn’t done. With a deadline looming and validation hurdles ahead, the fight to protect digital game ownership is just heating up.

Originally launched as a grassroots effort, Stop Killing Games has become a full-fledged movement. The campaign’s goal is to pressure regulators into enacting laws that force game publishers to keep games playable even after servers go offline or official support ends. That means enabling offline modes or private servers for games people have already bought.

Crossing one million signatures is a critical threshold, but not a guarantee. Each EU country has its validation process, and signatures can be disqualified. That’s why the campaign is pushing for a bigger buffer before the July 31 deadline.

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Video games are being lost. When publishers shut down servers or remove games from storefronts, ownership becomes meaningless. Stop Killing Games argues that digital products should offer long-term access, just like physical media or movies. Otherwise, players are left with empty launchers and broken promises.

Not everyone’s on board. Game publishers claim that enforcing post-launch availability could disrupt business models, increase costs, or complicate licensing deals. Some argue that not all games can be preserved easily, especially online-only titles or those tied to proprietary tech.

The campaign is shifting toward rallying support in underrepresented EU nations to shore up the numbers. A UK-based petition is also in motion, aiming to mirror efforts beyond the EU. Meanwhile, policy experts are preparing to present the case to lawmakers once the threshold is confirmed.

The milestone is real, but it’s just one level cleared. The final boss? Legislative change that gives gamers the rights they’ve already paid for.

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