Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It’s the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. A while ago a new update showed up which brings many fixes to the game. Here are the details about the Team Fortress 2 January 7 update.
Team Fortress 2 January 7 Update Patch Notes
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended sound
- Fixed entities being considered static props after long server times
- Fixed Mann vs. Machine bots failing to spawn
- Fixed rockets occasionally being solid
- Updated the equip_region settings for The Onimann and the Cranial Cowl
- Updated cp_frostwatch
- Fixed being able to stand in the cliff wall near control point 2 in stage 1
- Expanded VScript support
- Fixed .nut files being valid files for download/upload
- Fixed clients being able to run certain script_* debug commands on the server
- Added EmitSoundEx
- Fixed crashes related to null strings being passed to functions
- Exposed a MaxClients function to get the current value of max players
- Fixed clearing script hooks on level transition
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