The Last of Us Part II has been around for years, and it sounds like players are still encountering serious issues that harm the gameplay. Although Naughty Dog is trying to solve these issues with new updates, it has not yet reached its peak level. There’s a new patch here, bringing several changes to the game. Check out The Last of Us Part II 1.1.0 update patch notes below.
The Last of Us Part II 1.1.0 Update Patch Notes
New Content
- Grounded II: Making The Last of Us Part II
- Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
- New Bonus skins for Ellie and Abby
Bug Fixes and Improvements
Accessibility
- Multiple screen reader improvements and bug fixes
- Changes made to improve HUD color readability
- Fixed audio cues when zooming in with scope on body regions of characters
- Fixed an issue with supply crates while using High Contrast Display
- [No Return] Fixed an issue where HUD color changes wouldn’t save
- [Lost Levels] Improved navigation assistance
Gameplay
No Return
- “Mixed Bag” trophy now counts damage-over-time kills from molotovs
- Fixed an issue where the Planning Board could inaccurately display active Mods on an encounter
- Fixed an issue where players could quit out during death in a No Return run without penalty
- Fixed an issue where Joel and Tommy could become stun locked by repeated melee attacks
- Fixed an issue in the Arcade Bloater boss level where Infected would not jump down from balcony
- Fixed cases where Gambits would appear that are impossible to complete in certain encounters
- Fixed issues in Garage Bloater boss level where player could become unreachable by Infected
- Fixed an issue where Clicker kills were not counting toward Challenge goals
- Fixed an issue where detailed statistics weren’t displayed after a No Return encounter
- Fixed issues related to the “Stealth Kills Boost Movement” speed modifier
- Dropped bombs from enemies no longer negatively count towards player’s accuracy statistics
- Mirror gameplay modifiers can no longer be enabled in No Return
Other Modes
- [Guitar Free Play] Fixed an issue that prevented one Nylon Guitar string from playing
- [Lost Levels] Multiple bug fixes for commentary bubble counters
General
- Multiple UI tweaks and improvements throughout game, particularly within No Return
- Fixed a crash that could occur when progressing naturally from Santa Barbara to the Epilogue
- Players can now enable the Director Commentary without having to first beat the Story
- Fixed an issue where the main menu’s boat scene may not correctly match the player’s current level of story progression
- Fixed an issue where the incorrect weapon skin would be active while in a workbench
- Fixed an issue which allowed gameplay modifiers to inadvertently affect ‘Making Of’ content
- Fixed an issue where the main menu’s scene may not correctly match the player’s current level of story progression
- Fixed an issue where game could become temporarily locked at 40 FPS in uncommon boot conditions
- Fixed an issue with Model Viewer preview display
- Fixed an issue where Bow Resistance could be locked with Adaptive Triggers enabled
- Fixed multiple issues with PS4 save data imports
- Fixed issue where player may become stuck on a black screen after quitting and reopening game with a completed save file
- [No Return] Fixed a crash that could occur when viewing the final score of a Daily Run
- [No Return] Fixed an issue where players were unable to change weapon skins for certain characters
Localization
- Various minor localization fixes across multiple languages
- Fixed a crash that could occur when text language is set to Japanese, Simplified Chinese, or Traditional Chinese, specifically while navigating through menus
{{user}} {{datetime}}
{{text}}