Ubisoft’s attempt to create NPC dialogues with artificial intelligence seems to confirm many people’s concerns. Since Ubisoft’s games are not known for having the most expressive or engaging NPCs, there’s a worry that AI-generated dialogues could make them even more monotonous.
Ubisoft introduces AI-Generated NPC dialogues
Last year, Ubisoft announced they were working on an AI tool that could create dialogues for NPCs with personalities created by a writer. The company introduced a research project called ‘NEO NPCs’ on their official Twitter account.
The announcement showed a conversation with a generic NPC named Bloom, whose character was created by a writer. The reaction to Ubisoft’s announcement about AI-generated NPC dialogues was unsurprising.
Thousands of people commented on Ubisoft’s tweet, criticizing the idea and suggesting it should not be pursued. Critics argue that games should not be filled with computer-generated dialogues but instead, focus on art and personal storytelling.
Some point to iconic in-game NPC interactions that could be worsened by AI dialogues. Despite the unpopularity, Ubisoft still proudly promotes this feature. This likely means it will be integrated into a full-fledged Ubisoft game in the future, whether people want it or not.
Ubisoft’s AI NPC model is pushing the limits of technology in the gaming world, igniting debates about the future of digital interactions. Ubisoft’s first foray into AI-generated NPC dialogues has received generally negative feedback from the gaming community, highlighting the limits and challenges of using AI in video games.
The disappointment and criticism from players underscore the importance of realistic and impactful character dialogues, suggesting that technology capable of replacing the human touch in creativity has not yet matured. This situation might indicate that developers need to put more effort into character creation and storytelling.
It also reminds us of the indispensable role of human creativity and art alongside technological advancements in video games. Ubisoft’s experience with this trial offers a significant lesson in exploring the potential of AI and how it can be effectively used in the gaming world.
Do you think it’s normal for this change to be unwelcome? Share your thoughts in the comments section below.
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