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Warframe Hotfix 4 Patch Notes

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Warframe has been receiving a new update named Hotfix 4, which focuses on many changes. The update offers a new hero alongside numerous improvements and bug fixes. Let’s review the Warframe Hotfix 4 update patch notes.

Warframe Update Hotfix 4 Patch Notes

PlayStation Specific Notes:

NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we’re excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated Bug and Feedback Subforums now that this mode is live!


Requirements


Difficulty Level 
Deep Archimedea has an extremely high difficulty level and is designed to really put you and your Arsenal to the test.

Enemy Levels: 

NOTE ON LOADOUT RESTRICTION: In addition to a variety of difficulty modifiers, there are no opportunities to change your Loadout in between missions. Meaning the Loadout you start Deep Archimedea with is the Loadout you will use throughout all three missions.

While it can be attempted solo, we highly recommend you go into Deep Archimedea with a Squad that has carefully prepared their Loadouts and is ready to take on the challenges ahead. 
 

Where & How To Access

Deep Archimedea begins at Necraloid in the Sanctum Anatomica! Find him stationed on the second level of the Sanctum Anatomica. 


How To Begin

The following simplifies how to jump into Deep Archimedea in three steps, but the sections that follow go into much greater detail on what you can expect in preparation for the missions ahead. 

1. Interact with Necraloid to open the Deep Archimedea screen & use Search Pulses to unlock: 

Players can exchange 2 of their 5 weekly Netracell Search Pulses to access the week’s Deep Archimedea. Doing so gives you unlimited chances to play Deep Archimedea missions, with each reward tier being earned once before each weekly reset on Monday @ 0:00 UTC. 

You can view and interact with the Deep Archimedea screen prior to unlocking access each week, but you won’t be able to start the missions until you have sacrificed your Netracell Search Pulses.
 

Additional Search Pulses for week of Deep Archimedea’s launch: 
We have given players an additional 5 Netracell Search Pulses for this week with Deep Archimedea’s release to ensure anyone meeting the requirements can participate in Deep Archimedea for its debut! These are in addition to the usual 5 weekly Pulses, so 10 in total if you haven’t used any yet on Netracells this week. These additional Pulses will expire at the next reset on Monday, April 8th @ 0:00 UTC. 

2. Select Individual Parameters (if any) 
You have the option to select Individual Parameters which will be applied to all three missions – these increase the overall difficulty in exchange for Research Points, which can unlock Reward Pools. Learn more about unlocking Deep Archimedea rewards in the “Research Points & Rewards” section further down. These Parameters are not required to begin Deep Archimedea, should you not be up to the extra challenge. 

Individual Parameters consist of Loadout Modifiers, Personal Modifiers and Elite Archimedea – we cover each of these in detail in their own dedicated sections below. 

3. Select the “Begin Research” button
Doing so will begin the mission countdown. Enter the Laboratories to start the missions with all of the parameters you had activated. Good luck, Tenno! 


Mission Restrictions 

Deep Archimedea missions, similar to Netracells, have the following restrictions on by default: 

Empowered Enemies: 

Respawn Restrictions: 

Consumables Restrictions: 


Individual Parameters

There are two kinds of Individual Parameters that can be selected by the player: Loadout and Personal Modifiers. 

Enabling any Individual Parameter increases potential Research Points by one for all three missions (totalling 3 Research Points per Parameter) in exchange for making these already difficult encounters even deadlier. Increasing your Research Points can unlock additional Reward Pools. We cover Research Points in more detail in the “Research Points & Rewards” section.  

Loadout 
These Parameters are applied based on your Loadout equipment. Match your Arsenal Loadout to any of the Warframes, Primary Weapons, Secondary Weapons, or Melee Weapons listed in the Deep Archimedea screen to increase your Research Points by one Point per equipment per mission. 

In order to activate any of the Loadout parameters, players must change their equipment in the Arsenal. Matching Warframes, Primaries, Secondaries, and Melee weapons will activate their correlating parameters automatically. Deactivate them by changing your equipment to something other than what’s listed. 
 

Loadout parameters reset weekly Monday at 0:00 UTC.  

Personal Modifiers
These Modifiers affect players directly, providing a challenge in exchange for increased Research Points. These are applied individually, allowing a player to increase the challenge for themselves without affecting their teammates.

In order to activate/deactivate any of the Personal Modifiers, simply select them in the Deep Archimedea screen. 
 

Here is the list of all of the possible Personal Modifiers: 


Mission Deviations & Risk Variables 

Each Deep Archimedea mission has its own Deviation and Risk Variable – modifiers which make these missions substantially more difficult. Each individual Elite Archimedea mission also has their own additional Risk Variable to contend with.

Deviations 
Deviations live up to their name – they deviate from the bounds of a standard mission type, forcing new strategies to adapt to their conditions. They are variations of mission elements you may already be familiar with, designed to keep even the most experienced Tenno on their toes. 

Here is the list of all of the possible Deviations:

Risk Variables 
Risk Variables are more focused on enemies and weapons, designed to make the endless waves of enemies more merciless than ever before. Tenno will want to check Risk Variables before diving into a Deep Archimedea to ensure they’re prepared for whatever lies in front of them. 

Here is a list of all of the possible Risk Variables:

Additional Endless Mission (Survival & Mirror Defense) Mechanic : Reduce Mission Timer 
Summoning and defeating a Rogue Necramech Eximus unit will reduce the mission timer by 45 seconds of Survival and Mirror Defense missions. To summon a Rogue Necramech, locate the dispensers that Rogue Culverins use to summon Rogue Necramechs in Albrecht’s Laboratories missions. Interact with the terminal there to summon a Rogue Necramech unit. There is a 50% chance that the unit spawned is an Eximus! Once you have used a terminal, all Necramech dispensers are put on a 60 second cooldown. 
 

Elite Archimedea

For the truly courageous Tenno, Elite Archimedea is standard Deep Archimedea cranked up to 11, with increased enemy levels and an additional Risk Variable per mission.

How to unlock and Enable: 
Completing all 3 Deep Archimedea missions with a Research Points of 25 or higher will unlock Elite Archimedea permanently. From the Deep Archimedea screen, it’s as easy as selecting the “Elite Archimedea” button to enable it.


Research Points & Rewards

Players can earn up to 5 Rewards (plus resources) each week from Deep Archimedea, depending on their total Research Points. 3 Rewards are available from Deep Archimedea, while all 5 are available from Elite Archimedea should players be up to the challenge. 

Rewards from each Reward Pool can only be earned once per week, so the only way to earn more rewards is to increase your possible Research Points before heading into your missions. 

Research Points:
Research Points determine the rewards that are granted at the end of each successful Deep Archimedea mission. They can be increased by enabling Individual Parameters and Elite Archimedea. 

While Deep Archimedea can be attempted an unlimited number of times in a week, Research Points do not stack across attempts. In other words, each attempt is independent from the previous. Rewards are earned based on the singular attempt at hand, not the sum of your attempts over the week.  

Reward Pools: 
Enabling Elite Archimedea and all Individual Parameters gives a maximum of 37 Research Points for unlocking rewards! There are five Reward Pools that can be unlocked via Research Points, and three additional resource bundles. These Reward Pools have their drop tables spread across three different tiers: Silver, Gold, and Diamond.  

Silver Rewards
These rewards share their reward pool with Netracells, so obtaining both Silver Rewards is just like you had used your 2 Search Pulses to take on 2 Netracells. 

NOTE: The Netracell Drop Tables were changed with Dante Unbound, so the following list is the newly updated list of rewards. There’s a full breakdown of what exactly changed in the “Netracell Drop Table Changes” section of the Dante Unbound patch notes.

Silver Rewards are available at 5 and 10 Research Points, which means the minimum to receive them is:

Entrati Lanthorn Bundle
Completing a Deep Archimedea run with at least 15 Research Points will earn you a bundle of 15 Entrati Lanthorns.

Gold Rewards
These rewards contain the same items as the Silver Rewards, but with improved drop chances for the rarest rewards! The chance of receiving a Melee Arcane Adapter is reduced, resulting in an increase to the Melee Crescendo and Melee Duplicate Arcane drop rates. Additionally, Archon Shards are twice as likely to be Tauforged compared to the Silver Rewards!

NOTE: The Netracell Drop Tables were changed with Dante Unbound, so the following list is the newly updated list of rewards. There’s a full breakdown of what exactly changed in the “Netracell Drop Table Changes” section of the Dante Unbound patch notes.

Gold Rewards are available at 20 and 31 Research Points, which means the minimum to receive them is:

Vosfor Bundle – Exclusive to Elite Archimedea
Completing a Deep Archimedea run with at least 28 and 37 Research Points will earn you 20 Vosfor (28 Points) and 50 Vosfor (37 Points).

Diamond Reward – Exclusive to Elite Archimedea
This final reward is the absolute best, guaranteeing either a Tauforged Archon Shard or a Legendary Melee Arcane (Melee Crescendo, Melee Duplicate)!

The Diamond Reward is available at 34 Research Points, which means the minimum to receive the reward is:


Dante Balance Changes

In the time that Dante has been available to play, he has quickly become a fan favorite! We recognize how much of a blast it’s been to play this quill-wielding Leverian wizard, which is something we have kept at the forefront while determining the following balance changes. These changes are not meant to suspend the fun factor but to maintain our philosophy on why we nerf things in Warframe (automated play, disruptive to squad, or overly dominant). 

After much review and feedback consideration, we recognized that it’s not the damage Dante can deal that needed to be addressed, but rather his accumulation of Overguard. We still believe Dante is in a strong place even with these adjustments, as our goal from the start was never to nerf him into the ground. However, finding balance isn’t found simply in the nerfs, but also in the buffs! So we have also given a little bit of love to Wordwarden and Triumph. 

You can continue to share your feedback in the dedicated Dante Feedback sub-forum.

General Dante Changes & Fixes: 


GI Lighting Changes & Fixes: 


Arca Triton’s “Slam Capacitor” Buff Changes & Fixes: 

With the changes we made to Slam Attacks in the Dante Unbound Update, the Arcan Triton in particular benefitted from the overall buff to Slam Attacks thanks to its Unique Trait “Slam Capacitor.” Since Slam Attacks are now entirely Radial Damage, scale with Mods, and have a 2x Multiplier applied across all Melee weapons, Slam Attacking with the Arca Triton was leading to ludicrous damage numbers (even reaching into the billions). 

With that in mind, we’ve made the following two changes to bring it back to a more balanced state:  

1. Changed Slam Capacitor’s Slam Damage buff from multiplicative to additive. 

2. Changed Slam Capacitor’s charge duration from 20 seconds to infinite. 

While we were investigating the Arca Triton for the above changes, we found other elements that we can change/fix: 

Missed Notes from Update 35.5.0:
Observant Tenno may have noticed some Abilities are no longer interacting with Crowd Control immune foes the same way. This is due to a change that went out with Dante Unbound, but was unfortunately missed in Patch Notes. These particular interactions fell outside of the intended design of CC immunity, so we have removed these outliers to restore expected behaviors. 

Enemies with Crowd Control immunity (ex: Overguard) have had the following interactions removed: 

Player Overguard Changes:


Additions:


Changes:

Fixes:

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