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Warframe Update 35.5 Patch Notes

Ana sayfa / Patch Notes

Warframe has been receiving a new update named Patch 35.5, which focuses on many changes. The update offers a new hero alongside numerous improvements and bug fixes. Let’s review the Warframe 35.5 update patch notes.

Warframe Update 35.5 Patch Notes

Happy 11 Year Anniversary, Tenno! 

The future of the Origin System has never looked brighter, or more chock-full of exciting possibilities! The next era of Warframe is now here and all Tenno, new and old, are invited to join us as we honor both this legacy and our astonishing future — together.

The celebrations continue with Dante Unbound! Login now until December 31st, 2024 to earn the Dex Nikana Melee Weapon and Year Eleven Anniversary Glyph. 

The Dex Nikana also has a Unique Trait: Melee Combo Multiplier increases for every 11 hits. Max Combo Multiplier is 11x. 

Learn more about what else is going on in Warframe to celebrate its 11 Year Anniversary including in-game Alerts, Giveaways, and more: https://www.warframe.com/news/11-year-anniversary

Deep Archimedea Launches Next Week! 

As announced earlier this week, we have made the decision to launch Dante Unbound without the Deep Archimedea game mode. Instead, it will launch in a Hotfix next week on all platforms. 

Given the complexity of the game mode and all the careful design considerations required in its development, we want to ensure that when it gets to you in its best state!

As an additional reminder, Deep Archimedea requires 2 Netracell Search Pulses in order to play. With that in mind, we want to reassure you that we will be adding a one-time bonus of 5 Netracell Search Pulses with its release next week, which will last until the following weekly reset (Monday, April 8th @ 0:00 UTC). This will ensure everyone who meets the requirements can attempt Deep Archimedea, even if the weekly five Netracells have been completed!

There is still so much to explore in Dante Unbound – read on to learn more! 
 

Dante Unbound is a Mainline Update!
A Mainline Update means that everything the team has been working on since the launch of Whispers in the Walls is in this update (with the obvious exception of content that is not ready to be released). Like with all Mainline Updates, it is very likely that things slip through the cracks so we will be watching for bug reports and feedback in the Dedicated Dante Unbound Subforums to address in follow-up Hotfixes.

If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle. 

Update 35.5: Dante Unbound’s Download Sizes on PlayStation:


PLAYSTATION SPECIFIC NOTES

PlayStation Remaster 

Our PlayStation Tenno will notice larger than normal download sizes, especially Tenno downloading the game for the first time. We have remastered how Warframe is stored on your PlayStation consoles to optimize storage and ultimately reduce the overall install size! 

With the above in mind, the new total download sizes from the PlayStation store are as follows:

PlayStation Fixes:


TABLE OF CONTENTS
Dante Unbound contains a multitude of additions, changes, and fixes! We highly encourage you to read the following patch notes in full for the best understanding of the contents of this update. But if you are looking for a specific topic, we have provided some of main headers and subheaders for each section below (there is even more to explore in between!) – simply CTRL+F the keywords to jump to its dedicated section: 


NEW WARFRAME: DANTE
Seeker of knowledge. Keeper of history. Daring researcher of Leverian lore. Dante composes arcane tales to support allies and devastate enemies.

Abilities 
Passive: Chronicler’s Mark
Noctua scans targets, recording information for your Codex. Status Chance increases by 50% on fully scanned targets

Ability 1: Noctua
Wield the power of Dante’s chronicles. Customize Noctua with Tome Mods that enhance Warframe Abilities and reward strategic combat. Primary attack releases pages that tear into lethal pieces on hits. Its alternate attack releases a wave with infinite Punch Through.

As an Exalted Weapon, the Noctua can be customized (Tome Skins can be equipped onto Noctua!) and upgraded in the Arsenal. It also has a Unique Trait; there is no restriction to how many Tome Mods can be equipped onto it. 

Ability 2: Light Verse
Dante’s vitalizing composition grants him and his allies Overguard and increases their Health.

This is Dante’s Railjack ability. 

Ability 3: Dark Verse
Dante’s composition draws blood from nearby enemies, inflicting Slash Damage upon them.

This is Dante’s Helminth ability. 

Ability 4: Final Verse
Dante must compose two other Verses before his Final Verse.

TRIUMPH: Two Light Verses cast in succession invigorate allies with a buff that increases Health and grants Overguard. Kills and assists briefly regenerate Overguard. 

TRAGEDY: Two Dark Verses cast in succession attack enemies. Any Damage Over Time they have suffered accumulates in a single blast. 

WORDWARDEN: A Light Verse followed by a Dark verse supports allies with copies of Noctua. Noctua copies synchronize their attacks with their designated ally’s attacks. 

PAGEFLIGHT: A Dark Verse followed by a Light Verse summons Paragrimms that swoop at enemies, making them vulnerable to Status Chance and drawing enemy attacks away from allies. 

Dante’s Leverian
Tenno, Drusus desperately needs your help. Visit him in Dante’s Leverian (accessible via the Codex) to learn of Dante and why Drusus is requesting your aid. Dante’s Prex Card can also be yours, if you can blow off the dust in his Leverian to find it.  

Entry Requirements: Access to Dante’s Leverian via the Codex requires you have completed both The Deadlock Protocol and Whispers in the Walls Quests. Once you have done so, Drusus will send you an inbox message inviting you to join him in the Leverian. For players who have already completed these Quests, you shall receive this inbox upon downloading the update and logging in. 

How to Acquire Dante 

Maximum Loadout Slot Increase:
With the release of Dante, the maximum number of purchasable Loadout Slots has been increased from 24 to 25. 
 

NEW INCARNON WEAPONS 

RUVOX
Albrecht’s Void experiments revealed the true destructive potential of this fist weapon. In Incarnon form, perform Heavy Slams to impale nearby enemies with spikes.

How to acquire the Ruvox: 

* Players can purchase this item without the Quest prerequisites, but Whispers in the Walls must be completed to unlock its full potential.  

ONOS
Albrecht’s Void experiments revealed the true destructive potential of this wrist-mounted cannon. In Incarnon form, draw in ambient power to deal steadily increased damage to enemies. At full power, release a blast of Heat.

How to acquire Onos: 

* Players can purchase this item without the Quest prerequisites, but Whispers in the Walls must be completed to unlock its full potential.   
 

NEW DEIMOS NODE: ARMATUS (DISRUPTION)
Drusus Leverian owes a debt to Parvos Granum, who seeks a total takeover of the Leverian. Without enough donations, funding ran short, and he took a deal with Parvos that could spell the end of the Leverian. Visit Dante’s Leverian to discover just exactly what’s been happening, to both listen to Dante’s story and Parvos’ power grab to remove Drusus from his own museum.

Murmur Disruption can be accessed via the ARMATUS node on Deimos from either the Star Chart or the Laboratory Navigation in the Sanctum Anatomica. It can also appear as a Bounty at Fibonacci. 

How to Unlock Node: Complete The Deadlock Protocol and the Whispers in the Walls Quests. This is due to the fact that they provide substantial lore context to the mission!

What to Expect
Reaching out to the Tenno to act as field associates, Drusus asks you to retrieve high-value Entrati artifacts from Albrecht’s Conduit system to bolster his financial resistance. Enter the Laboratories once more to defend the Arterial Conduits from hulking Obol-adorned Necramech Demolishers and the Key-consuming Gruzzlings (learn more about this new enemy in its dedicated section below!) to earn new rewards.

How To Play
The Gruzzlings hold the keys known as Dockets, each correlating to the Void Tongue symbols of Xata, Lohk, Khra and Vome, instead of the square, triangle, circle and diamond seen in regular Disruption missions. Any enemy destroyed can drop a Docket, like regular Disruption, but you can eliminate roaming Gruzzlings to earn a guaranteed Docket drop.

Insert the Docket into a Conduit, and expect burdens: enemy buffs or environmental dangers. Or, perhaps Loid will reverse a detriment to become a boon as you face off against any Demolishers.
 

Rewards

Rotation Rewards: 

Visit the Official Warframe Drop Tables for more information.

New Resource: Vessel Capillaries
A crucial sub-component in the construction of Albrecht Entrati’s vessels, these Capillaries are earned by destroying Necramech Demolishers.

New Loid Vendor Menu: Research Dante
Vessel Capillaries can also be traded to Loid in the Sanctum Anatomica for the rotation rewards listed above (Dante Blueprints, Ruvox Blueprints, Onos Blueprints). Additionally, players can purchase Riven Transmuters here for 180 Vessel Capillaries. These were originally exclusive to Eidolon drop tables, but now have an alternative acquisition path via Loid! Learn more about this new shop at Loid in the “Research Dante Store” section below. 

Disruption Quality Of Life Changes
With the introduction of the new Disruption node on Deimos, we took the opportunity to make some quality of life changes to the mode overall. 

While players highly engage with Disruption, requests to de-emphasize the audio component are at the forefront. With accessibility in mind, Disruption has received a few quality-of-life changes so all players can easily manage the game mode. The intention is to better support those who have difficulty with the audio cues. 

NEW ENEMY: GRUZZLING
Greedy creatures born from The Indifference, these little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht’s Laboratory.

 In the new Deimos Node, Armatus (Disruption), the Gruzzlings can carry around the Dockets necessary to activate the Conduits. 

In any other Deimos/Albrecht’s Laboratory missions (including Netracells), these avaricious beings contain within them one of the following:

ALBRECHT’S LABORATORIES & SANCTUM ANATOMICA CHANGES
“Research Dante” Store 
A new store has been added to Loid in the Sanctum Anatomica where you can acquire the following items for Vessel Capillaries:

Albrecht’s Laboratories Tileset Expansion! 
Several new tiles (roughly 15!) have been added to the Albrecht’s Laboratories tileset! Explore new passageways, rooms (maybe even some secret ones), and more with this environment expansion. 

One of the tiles was featured in the Warframe: 1999 TennoCon 2023 demo, first one to find it gets bragging rights. 

The new tiles also feature the GI lighting and volumetric fog systems, to create a more realistic feel as you navigate through the new areas of this Entrati labyrinth. 

New Somachord Tones 
New Somachord Tones have been added to Albrecht’s Laboratories! Scanning them will unlock the following Whispers in the Walls tracks for your Orbiter’s Somachord: 

Weekly Archon Shard Offering Moved to Sanctum Anatomica 
Weekly rotating Archon Shard Offerings have been moved out of Chipper’s Store and are now available from Bird3 in the Sanctum Anatomica! The Archon Shard is specifically in their Shiny Treasures offerings.  

The weekly Archon Shard becomes available once you’ve reached Rank 5 with The Cavia Syndicate and can be purchased for 30k Cavia Standing. 

Having them at Chipper meant players had to repeat Break Narmer missions weekly to acquire the Stock needed to purchase them. In an effort to make Archon Shards more accessible and to refresh the gameplay path to acquiring them, they have been moved to the Sanctum Anatomica. With this change, we’ve adjusted some of Chipper’s lines to remove mentions of Archon Shards. This chipper line lives on in our hearts: “Got archon shards if you’re interested. Only one previous owner. Ha ha HA!”. 
 

Netracell Drop Table Changes
In the same vein as the above change to make Archon Shards more accessible, we’ve made the following changes to the Netracell Drop Tables. 

1. Removed all non-Legendary Arcanes (as listed below) 

2. Adjusted drop rates in light of the removal of the above Arcanes 

Overall the majority of the rewards have had their drop rate increased by roughly ~40-50%, with the exception of the Melee Arcane Adapter which has been slightly reduced to accommodate for the increased rates for Archon Shards and Legendary Arcanes. 

Here are the new drop rates for each reward: 

The Official Warframe Drop Tables have also been updated with the above changes! 
 

General Albrecht’s Laboratories and Sanctum Anatomica Changes & Fixes: 

STYANAX TONATIUH COLLECTION
The warrior spirit reincarnates in the image of a god. His collection includes the Tequihua Polearm Skin, Huitzilin Syandana, and Chimalli & Tequihua Decoration for your Orbiter.

Styanax Tonatiuh Skin
The warrior spirit reincarnates in the image of a god.

Includes Auxiliary Attachment: The Styanax Tonatiuh Embellishments are an Auxiliary Attachment that can be equipped/unequipped in the Arsenal.  

The jade green mosaic on the chest and shoulder area also features a new material that leverages an improved clearcoat feature that’s been added to the shader. It provides that “iridescent” effect when the light hits it at certain viewing angles.

Tequihua Polearm Skin
Each strike proves that the serpent is both creator and destroyer.

Huitzilin Syandana
Spread your monolithic wings.

Chimalli & Tequihua Decoration
You will honor Styanax Tonatiuh when you display these cherished armaments. 

Gifting Bonus: Gift this bundle to another player and receive the Chimalli & Tequihua Decoration as a Gifting Bonus in return!

The Styanax Tonatiuh Collection can be purchased from the in-game Market for Platinum. Each item can also be purchased separately. 

TENNOGEN UNBOUND
The first batch of TennoGen for 2024 delivers 6 brand new creations from talented community artists, available on all platforms!

Sevagoth, Gyre, and Yareli have each received their first ever TennoGen pieces! They arrive with a brand new Syandana, Sword Skin, and Landing Craft Skin to ensure they touch down in style.

Console and iOS can purchase these items for Platinum via the In-Game Market individually or through one of two bundles: 

TennoGen Unbound Bundle 1 Includes: 

TennoGen Unbound Bundle 2 Includes: 


TennoGen Unbound is Warframe’s first new TennoGen release since the launch of both Warframe on iOS and Cross Platform Save! When it comes to Cross Platform Save, Mobile (iOS & Android when it launches) is sorted into the “Non-PC Platforms” category. Therefore, TennoGen purchased on any Non-PC Platform (PlayStation, Xbox, Nintendo Switch, Mobile) can be used freely across any other Non-PC Platform once Cross Platform Save is set up.

For example, any of these TennoGen Unbound items can be purchased on PlayStation and accessed on iOS, Xbox, or Nintendo Switch. 

As stated in the “TennoGen and Cross Platform Save” article from November 2023, TennoGen purchased on PC can only be used on PC. TennoGen items purchased for Platinum can be accessed via Cross Platform Save on licensed platforms. 

NEW IN-GAME MARKET ADDITIONS 
 

Dante Collection
Write a new chapter for the keeper of history. The Dante Collection includes the Dante Warframe, Ruvox Melee Weapon, and the following:  

Dante Cantist Helmet
For those midway upon their journey. 

As with all newly released Alt Helmets, its Blueprint will be added to the Nightwave Cred Store in the future. 

Oranist Chest and Shoulder Plates
Armor reminiscent of gilded vellum pages. 

Rencowl Syandana
A Syandana reminiscent of scriptoriums. 

Noctua’s Paragrimm Decoration
A Paragrimm ascends from Noctua’s pages to accompany you in your Orbiter. 

Gifting Bonus: Gift this bundle to another player and receive the Noctua’s Paragrimm Decoration as a Gifting Bonus in return!

The Dante Collection is available to purchase from the in-game Market! All of the items in the Collection can also be purchased separately. They are also part of the Dante Chronicles Pack. 
 

Inaros Eternal Bundle
Honor Inaros with items reminiscent of his desert home. This bundle includes the Sands of Mars Ephemera, King Inaros Glyph, and Inaros Sarcophagus Decoration. 

Sands Of Mars Ephemera
Let the familiar sands of Mars accompany you. 

Inaros Sarcophagus Decoration
Inaros feels welcome in any space that displays this protective sarcophagus. 

King Inaros Glyph
Proudly display the Warframe known as the God King.

All of the items in the Inaros Eternal Bundle can also be purchased separately.  

In addition to this brand new Inaros-themed bundle, we have also reworked him! Visit the “Inaros Rework” section to learn about what’s changed. 
 

Void Adornment Bundle VI
Make the most of the morphic material created during the Zariman Void Jump. This collection includes the Banshee Voidshell Skin, Loki Voidshell Skin, Nekros Voidshell Skin, and each skin’s matching material structure.

 Banshee Voidshell Collection
Adorn Banshee in the morphic material created during the Zariman Void Jump. This collection includes the Banshee Voidshell Skin and the Sonar Ripples material structure.
   Loki Voidshell Collection
Adorn Loki in the morphic material created during the Zariman Void Jump. This collection includes the Loki Voidshell Skin and the Murkray Scales material structure.

 Nekros Voidshell Collection
Adorn Nekros in the morphic material created during the Zariman Void Jump. This collection includes the Nekros Voidshell Skin and the Necrotic Stitch material structure.
 

Redliner Emote
Taunt your enemies with this new emote that was featured in the Gauss Prime trailer!   
Observant Vitreum Decoration
A watchful eye for the Orbiter.

Also available in the Dante Chronicles Pack!


Ostarus Headgear  
Manifest the joys of blossoming flowers and hopping Rablits in any season.

A new Auxiliary cosmetic will be hopping into the in-game Market on April 3rd @ 2 PM ET! Adorn your Warframe with a pair of floppy ears that are sure to make even the most confident of Rablits jealous. 

They feature the tech implemented in our new Kubrow Fur Updates to give them a true fluffy feel.

Unlike its seasonal predecessor (Lepus Headgear), the Ostarus Headgear is a permanent Market item and, once purchased, is yours to wear all year round!  

Note On Seasonal Items: 
The Lepus Headgear will continue to return each year to the in-game Market for Credits in its usual time-limited fashion. There are currently no plans to make other seasonal items into upgraded and permanent in-game Market items, but we may reassess that in the future. 
 

Community Art Pack I
A bundle of glyphs highlighting various Warframes, created by Community Artists CalamityDeathKirdy, RitensUpsideDownSmore, and StudioCyen.

This is the first of a new series of bundles – Community Art Packs! These packs will focus on various Warframes and characters, with art crafted in the style of community artists.

Learn more about the artists who created the glyphs in our article here: https://www.warframe.com/news/introducing-community-art-packs


11 Year Anniversary Community Glyph Bundle
A bundle featuring glyphs from Community Artist DarikaArt.

These glyphs will also be obtainable through our 11 Year Anniversary Twitch Drop campaign. More information on the campaign can be found here: https://forums.warframe.com/topic/1387661-11-year-anniversary-twitch-drops-campaign-starts-march-25/


ARCHON SHARD EXPANSION: ASCENT FUSION

The process of Ascent Fusion allows for three Archon Shards of the same type to be fused together to create a single Tauforged Shard. 

Requirements

How to unlock Ascent Fusion
The Helminth Coalescent Segment Blueprint can be acquired from Bird3 in the Sanctum Anatomica after reaching Rank 2 (Researcher) in the Cavia Syndicate. Once you have built and claimed it from your Foundry, return to the Helminth Room in your Orbiter to install it.

For players who already have the Helminth Coalescent Segment Blueprint installed, Ascent Fusion is ready for you to use!  

How to use Ascent Fusion 

Step 1. After installing the Segment, interact with the Helminth chair and select the “Archon Shards” button. 

Step 2. Select the new Ascent Fusion icon located on the right of the Archon Shard embed UI.

Step 3. Hover over one of the three slots on screen to select the Archon Shard type you’d like to fuse together. Once you’ve selected an Archon Shard, the rest of the slots will be automatically filled with the same type from your inventory (only types with 3 or more Shards will be selectable). The Tauforged Archon Shard fused from the base Shards will appear in the center. Hover over the Tauforged Archon Shard to preview its stats and bonuses. 

Step 4. Select the “Fuse” button to complete the process. 


NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings! 

Stats below are shown at Max Rank.
 

Elusive Retribution (Baruuk – Elude)
Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s.

Available in the Arbiters of Hexis and New Loka offerings.
 

Guardian Armor (Chroma – Vex Armor)
Chroma’s Health takes 50% of damage dealt to allies within Affinity Range. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s.

Available in the Cephalon Suda and The Perrin Sequence offerings.
 

Recrystalize (Citrine – Crystallize)
Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m.

Available in the Red Veil and Steel Meridian offerings.
 

Wrath of Ukko (Kullervo – Storm of Ukko)
Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s.

Available in the New Loka and Steel Meridian offerings.
 

Valence Formation (Lavos – Passive)
Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s.

Available in the New Loka and Red Veil offerings.
 

Damage Decoy (Loki – Decoy)
Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%.

Available in the Arbiters of Hexis and Red Veil offerings.
 

Divine Retribution (Nezha – Divine Spears)
When a speared enemy suffers from a Status Effect, the Status Effect spreads to all speared enemies. Spear explosions apply 1.5x Status Damage.

Available in the Cephalon Suda and Steel Meridian offerings.
 

Parasitic Vitality (Nidus – Parasitic Link)
Nidus and any ally he’s bound to gain 4% Max Health per Mutation during Parasitic Link.

Available in the Steel Meridian and The Perrin Sequence offerings.
 

Axios Javelineers (Styanax – Axios Javelin)
A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s.

Available in the Arbiters of Hexis and New Loka offerings.
 

Warrior’s Rest (Excalibur Umbra – Passive)
Umbra’s Ability Strength increases by 15% but he no longer fights independently alongside his Operator.

Available in the Arbiters of Hexis and Red Veil offerings.
 

Loyal Merulina (Yareli – Merulina)
You no longer ride Merulina. Instead, she follows her and casts Sea Snare on nearby enemies. 2s cooldown.

Available in the Cephalon Suda and New Loka offerings.


WARFRAME ABILITY CHANGES

In addition to the highly anticipated Inaros rework, a few other Warframes have had their abilities tweaked with this update. Here’s a list of what this section will cover: 

Upon downloading the update and logging in, all players will receive an inbox message with the following items to help you experiment with new builds and Helminth infusions for these Warframes:

Inaros Rework
Awaken the king of the desert once more and command the sands with far more ferocity than ever before! 

Passive 

Ability 1: Desiccation 
Largely unchanged, but we have fixed issues with certain enemies not being vulnerable to Melee Finishers! Now, this should be more consistent.

Ability 2: Sandstorm (Was Devour)
Devour has been removed entirely and replaced by an improved Sandstorm.

Ability 3: Scarab Shell 
Inaros’ fourth ability has been split into two different abilities that are easier to use and reflect its two main features.

Ability 4: Scarab Swarm

Inaros Augment Mod Changes:

Mirage Eclipse Rework 

After a great amount of input from the Community, Mirage’s Eclipse ability no longer determines the buff (Solar or Lunar Eclipse) to apply based on the environment’s light level, will always be at maximum strength, and is now a Tap/Hold ability! 

In its previous state, Eclipse was quite unreliable. One step in any direction could suddenly switch the buff or lower its strength, which left players little control over its benefits. It also did not function correctly in every area of the game, notably in Open Landscapes and Albrecht’s Laboratories where only the Solar Eclipse buff would be active at full strength – even at night time. 

The changes listed below affect both Mirage and Eclipse applied via the Helminth (with some notable exceptions listed below its Diminished Effectiveness). 

How it works: 

Scaling change: 
Since the ability no longer depends on level lighting to determine the buff type, the buffs themselves also no longer scale based on light level. Instead, their previous maximum effect is now the base (affected by Ability Strength): 

Helminth Diminished Effectiveness Change: 
Eclipse has been one of the most popular Helminth abilities, so by fixing its unreliability related to light sources and making its buffs guaranteed, a rebalance was in order to compensate. This change does not affect the ability for Mirage, only when applied via the Helminth.

Mirage Prism Changes
In its current form, Prism’s damage scaling is affected by environmental lighting at Mirage’s position, which is impacted by the same inconsistency issues that Eclipse suffered from. The team has reviewed Prism and made similar changes to Eclipse: 


Gara Passive Change
Similarly to the Mirage Eclipse/Prism changes, we realized Gara’s Passive also relied on “standing in light” and, therefore, would have the same issues as Mirage regarding GI Lighting and inconsistent lighting areas. We have removed the scaling with illumination (standing in light) and made the following changes:


Nourish Helminth Change 

Nourish is by far the most used Helminth ability, so we felt it was necessary to reduce its effectiveness slightly for the Helminth version only. Our goal is to remove situations where it feels like “You’re playing wrong if you’re not using Nourish”, without making the ability unusable.

Nourish when Infused via Helminth now has the following alterations: 

Everything else related to Nourish through the Helminth remains unchanged.


Loki Ability Changes

Decoy: 
Previously, Decoy had a fixed amount of Shield (400) and Health (200). Now, Decoy converts 15% (base, scales with Ability Strength) of enemy Health and Shields within 15m (base, scales with Ability Range) into its own Health and Shields! 

This should make Decoy much more useful in higher-level missions, as it can survive a lot more exposure to enemy attacks!

Switch Teleport: 


Yareli Ability Changes

Aquablades & Riptide: 

Merulina: 


Customization For Warframes With Invisibility Abilities

Warframes now have Invisibility customization – no longer will you have to be strictly transparent! 

Warframes with Invisibility abilities (Loki, Ivara, Ash, Octavia, and Voruna) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments. 

Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character. 

Semi-Cloak Option: 


Glow-Cloak Option:


An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception. 

Invisibility colorization is affected by the primary Energy color of your Warframe.

OMNIA VOID FISSURES
A new type of Void Fissure is available! Found on Star Chart nodes previously untouched by Void Fissures, the new Omnia Fissure allows Tenno to crack Lith, Meso, Neo, or Axi Relics – whatever they choose! 

There is one Omnia Fissure available at all times on both standard and Steel Path difficulties. Tenno must have access to the respective node on the Star Chart in order to access the correlating Omnia Fissure, including any Quests necessary for the node:

Omnia Fissures can be found on:

STEEL PATH ADDITIONS

The Steel Path: Holdfasts & Cavia Bounties
The Steel Path is now available for Holdfasts and Cavia Bounties. Accessing the Steel Path variants is possible through a selection UI when speaking to a Bounty Giver.

How to change Bounty difficulty:
When interacting with a Bounty giver, select “Bounties” and change the difficulty at the top left of your screen, below your rank and Daily Standing Cap. 

With Steel Path Bounties, you’ll earn 50% more Standing from The Cavia bounties, while The Holdfasts will net you 50% more Voidplume Quills, rounded up (e.g. Tier 5 SP Bounties will reward 8 Plumes)!

As always, you’ll find many similarities between these Bounties and other Steel Path missions across the Origin System. Enemies are tougher and higher-level, you’ll earn one guaranteed Steel Essence upon Steel Path Bounty completion, and the Acolytes will “torment” you within Zariman & Albrecht’s Laboratories Steel Path Bounties.

 

Steel Path Incursion Expansion: Zariman And Albrecht’s Laboratories

Steel Path Incursions are a familiar feature in the Origin System, with five Star Chart nodes being chosen each day that reward an additional 5 Steel Essence each on completion. With Dante Unbound, an additional sixth Incursion will make an appearance daily.

This new addition will work the same as existing Incursions, but will only appear within the Zariman and Albrecht’s Laboratories, meaning a daily incursion will always be on one of these Tilesets. The existing five Incursions will not see any changes and will not appear on Zariman or Albrecht’s Laboratories nodes.
 

NEW PLAYER PATH IMPROVEMENTS

Following our work in Abyss of Dagath and Whispers in the Walls, we have more New Player Path improvements. This batch of changes touches a variety of aspects of the game, including Junction Requirements, Quest Difficulty, and more. 

Cephalon Simaris Introduction

We are adding Synthesis to the Junction path (see “Junction Changes” for more details), and have made the following changes to improve a Tenno’s first introduction to Simaris. 


Mote Amp Acquisition

Receiving your first Amp from Onkko becomes vital soon after The War Within. Right now, an inbox message from a mysterious figure who tells of a secret door in Cetus is all that directs new players to the Quills. New players are never forced to find the door and receive their Amp to progress, which can cause problems by the time they play The Sacrifice.

To address this, we are now making Mote Amp acquisition an explicit requirement to progress in the main questline:


Junction Changes

Mastery-Rank Locked Inbox Messages
The following content is already locked behind Mastery Rank, but players receive details about it before reaching that Mastery Rank. Now, these messages will not be sent until players have met the Mastery Rank requirement.


Railjack Market Bundle Changes
With the significant improvements made to acquisition over the years, including adding Rising Tide to the Main Story Path, we have revisited the Railjack Market bundles added back in 2021.  Given the updated ease of acquiring a Railjack, our goal is to amend the cost of Railjacks – players can continue to earn it via the Main Story Path, but for those who want to pilot their own ship before Rising Tide, the 400 Platinum cost felt too steep. 

To start, we have removed the following items from the Market:

In their place, we are introducing a new Starter Railjack Bundle, offering the following items for 175 Platinum:

Those who have purchased any of the removed Bundles will receive the value difference via a Platinum refund script in the coming days. Refer to our official PSA for Refund Script details: https://forums.warframe.com/topic/1388577-psa-railjack-market-purchase-refund-script/
 

Quest Changes

Saya’s Vigil Improvements and Fixes:

Quest Blueprint Build Times:
We reduced the following Quest-related blueprint crafting time to 10 seconds, and updated the Rush Cost to be 0 Platinum:

Other Quest Changes:


MELEE ATTACK CHANGES

Melee Ground Slam Attack Changes

Prior to Dante Unbound, Melee Ground Slam Attacks were distributed between two damage instances – they appeared in the Arsenal UI (includes the stats window when hovering over equipment as well as the Upgrade screen) as follows: 

What’s Changed: 

1 – Ground Slam Attacks are now entirely Radial Damage
Ground Slam Attacks now only have one instance of damage: Slam Radial Damage! It is now the whole sum of the damage dealt by Ground Slam Attacks instead of being “additional”. 

What this means is that Slam Direct Hits are no more. All the damage done by a Ground Slam Attack is now purely Radial. 

With this change, it’s worth noting that we have also maintained the Damage Falloff on Slam Attacks, where damage diminishes the further an enemy is from the point of impact, but with some changes: 

2 – Ground Slam Attack’s Radial Damage now scales with Mods
Since Slam Attacks are now purely Radial Damage, we’ve made its damage scaleable with Mods, when previously it wasn’t. This effectively buffs Ground Slam Attacks since you can now directly increase its damage and apply Weapon Status (inherited from Mods), which ultimately improves its scalability for late game content. 

It’s worth noting that all of the above changes only apply to AERIAL/JUMP Ground Slam Attacks (In air + Aim Downwards + Melee) and AERIAL/JUMP Heavy Ground Slam Attacks (In air + Aim Downwards + Heavy Melee). They do not affect Slam Attacks that are part of Stance Combos. For example, Slam attacks during combos deal flat damage amounts and do not scale with Mods. We currently do not have plans to change this. 
 

3. Added a 2x Multiplier to its Radial Damage 
Slam Direct Hits had a 2x-3x multiplier (depending on Weapon Class) to account for the fact that it was actually quite difficult to land them, so the multiplier helped in making those rare instances feel impactful. 

Since Slam Direct Hits are no more, we have accounted for its removal by applying a 2x multiplier to Slam Attack’s Radial Damage across all Weapon classes. For the reasons listed directly above (Radial Damage now scalable with Mods) and for the sake of balance, the 2x (3x for Heavy Slam Attacks) multiplier on Radial Damage maintains the damage output without going overboard.
 

How The Changes Appear in the Arsenal:
Melee Ground Slam Attacks now has only one core stat in the Arsenal: SLAM ATTACK. The number listed beside indicates its Radial Damage. 

You’ll notice that with all of the above changes, some Melee weapons’ Slam Attack Damage has changed. Previously “Slam Attack” in the UI informed of “Slam Direct Hits”, which for some Melee weapon types (ex: Polearm, Sword, Two-Handed Nikanas, etc.), had a 3x multiplier applied. Now, since “Slam Attack” in the UI indicates Radial Damage and has had a 2x multiplier applied across all Melee types, the damage for those weapons may differ. 
But now that you can scale Slam Attack Damage with Mods, those differences can be easily recouped and then some. 

We’ve also added a Slam Radius stat to the tooltip to better inform players in-game: “Ground Slam attack hits all enemies around the point of impact within X meters.” 


Melee Finisher Improvements

Melee Finishers have been updated to standardize Finisher eligibility across enemies and weapons. Previously, if an enemy did not have a finisher animation prepared for a certain weapon type, then players would not be able to perform that specific Finisher on them. We have added default animations for all weapon types to prevent this restriction, meaning all enemies* should now be eligible for every type of finisher.

Auto-Melee Fixes


UI QUALITY OF LIFE CHANGES

New UI Sorting Categories 

Warframe Arcane Selection Screen (Arsenal): 
We have added sorting categories to help you find the Arcanes you are looking to equip onto your Warframe. They can now be sorted based on their effects: 

Captura Scene Selection Screen: 
With well over 100+ Captura Scenes to own, scrolling through the Captura menu could be quite tedious to find the scene you were looking for, especially if you couldn’t remember its name. 

To help you spend more time Captura-ing instead of scrolling, we have added sorting categories to the Captura Scene screen! Tab between Faction, Syndicate, Quest, Open Landscape, and more themed tabs to find exactly what you’re looking for. Shoutout to all of the incredible Captura Artists out there! 

Orbiter Decoration Selection Screen: 
It is now easier than ever to make your Orbiter feel like home with new Decoration sorting categories! Spend more time placing your Floofs so that it looks like they are having a tea party, and less time scrolling through the selection screen to find the Zariman Spoon (a key component to any tea party) with these sorting categories: 

New Fast Travel Menus: Orbiter, Relays, & Dojo

No longer shall you need to journey through layers of menus to fast travel! You can now hold the Gear Wheel/Decrees binding in the Orbiter and Relays to bring up a radial menu with the following options: 

Orbiter: 

Relays: 
These options may vary depending on the Relay you are visiting. 

Dojo:
As expected, if you do not have certain rooms constructed (such as the Dry Dock, etc), they will not appear. 

Upgrade Screen Changes

Warframe, Weapon, and Railjack Stat UI Rework 

Looking at a wall of stats can be overwhelming, especially for new players who are familiarizing themselves with all the important information contained in those screens. 

In an effort to highlight the most important information and reduce the overall visual noise, we have made the following changes to the screens that display Warframe, Weapon, and Railjack stats:  

Exact Details: 
The following section provides the nitty gritty details on all of the above changes and exactly how they’ll appear for each equipment type. We’ve also provided additional information on the specific changes that have been made for certain stats below as well. 

Here’s a guide to better understanding how we’ve written out how you will see it in the UI: 

Warframe Stats: 

Ability (New Header)

Primary/Secondary Weapon Stats:

Note: To avoid confusion, the following lists the new order of all Primary & Secondary Weapon stats combined. Meaning, you will see stats that apply to some weapons but not all (ex: weapons with Radial Attack will have the Range stat but not others). 

Damage

Radial Attack

Melee Weapon Stats:

Primary

Damage

Heavy Attack 

Railjack Stats: 

Battle Mod (New Header) 

General UI Changes: 

DUVIRI IMPROVEMENTS 
Top Quality of Life Changes

Circuit Assassination: Corrupted Jackal Changes 

The introduction of the Corrupted Jackal Assassination Circuit mode was designed with a twist to the standard Jackal fight for a bit of a challenging edge. However, players have expressed that the fight can quickly end you and your Squad’s Circuit run due to it being rather difficult to defeat. 

In an effort to make the fight less arduous and improve its success rate overall, we have made the following changes: 

General Improvements & Fixes 

ENEMY BONEWIDOW NECRAMECH REWORK
For those who have ventured through Albrecht’s Laboratories and the Isolation Vaults, you may have become very familiar with the robust shield-wielding Necramech known as Bonewidow. Much of what has changed with Bonewidow in this update matches the Voidrig rework that occurred in the Whispers in the Walls update with the same goals: reducing the difficulty and improving the legibility of their attacks and abilities. 

Ultimately, since defeating enemy Necramechs is key to earning the components needed to build your own personal Necramech, we want their combat sequence to be much more attainable and enjoyable overall!  

The changes below apply to Bonewidows in the Laboratories and in the Isolation Vaults. 

General Changes:

Ability & Attack Changes: 

Also made the following changes to enemy Voidrigs:

GI VOLUME LIGHTING UPDATES
The Orbiter, Railjack, and Drifter Camp have had their lighting system updated to the new GI Volume tech that was first introduced in the Whispers in the Walls update. However, all three locations will continue to receive tweaks to perfect the now-present GI Lighting.

Players will find the Orbiter, Drifter Camp, and Railjack lighting composed of real-time, contrasting lighting elements. We aim to integrate GI Volume lighting to best enhance the spectacle of these areas by portraying the shadows, colors, and character and environmental lighting more closely to how you’d imagine them. 

To be more specific, our GI Lighting creates better parity between how characters and the environment interact with bounced or ambient lighting. Additionally, the interior of your Orbiter uses many more sources of real-time direct light, much more than before! 

Whereas previous surfaces may have used little real-time contributions via baked-in lighting, the uptick in dynamic lighting and improved parity from our GI system allow objects to be more accurately lit within their surroundings, whether moving or static. More dynamic lighting typically means better, more interesting dynamic shadows. The goal is to achieve greater accuracy in character and object lighting within their surroundings! 

The Drifter Camp has introduced new Volumetric Fog systems to enhance the area’s feel. With GI Lighting, characters will be more accurately lit relative to their environment. These lighting systems combined create a new Drifter Camp feel. While this is the same system we used in Albrecht’s Laboratories, this is the first time we’ve tailored it to an outside landscape! We’ve further developed this Volumetric Fog system to better suit outdoor environments. Here, the sun bursts through layers of fog and vegetation, while the Orbiter’s lights illuminate the murky fog in front of the Liset’s teleporter. 

Other GI Volume Lighting Updates:

If you see any broken lighting in the Railjack, Orbiter and/or Drifter Camp due to the new GI Volume lighting, please include a screenshot in your bug report so our incredible lighting team can investigate. 
 

KUBROW FUR UPDATES
The long awaited Kubrow Fur Updates are here! Your loyal canine Companions are now sporting more realistic fur that you’ll want to bury your face into. We’ve made the following updates to Kubrow fur to achieve a more true to life feel: 

The before and after shots below were both taken in the Orbiter with the brand new GI lighting, so the before picture is not perfectly accurate to what you would have seen on the public build before the update, but should give you a good idea of the improvements listed above! 

BEFORE: 

AFTER: 

The above changes only apply to Companion Kubrows for now, Feral/Enemy Kubrows will receive the same updates in a future update. 

Known issue: Changing the colors of the Nexus Fur Pattern leaves your Kubrow with an orange/green skin under fur. 

HAZTECH & SMELTER SUIT DRIFTER CONVERSION

Representing the Solaris is now possible with your Drifter! The Smelter and Haztech Masks, Pauldrons, Cuirass, Greaves, and Apparel have all been converted to be able to be equipped onto your Drifter. 

 
*Pictured: Haztech Collection (Left) and Smelter Collection (Right) equipped on female Drifters.

Purchasing or crafting any of these customizations will include both the Operator and Drifter variants! For those of you that already own Smelter/Haztech items, the Drifter versions will be added to your inventory upon downloading the update and logging in. 

GENERAL ADDITIONS

GENERAL CHANGES

OPTIMIZATIONS

TOP FIXES

GENERAL FIXES

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