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Warhammer 40K: Darktide Patch 9 Update Out Now, Patch Notes

Ana sayfa / Games

Warhammer 40K: Darktide is a first-person action game set in the Warhammer 40K universe, developed and published by Fatshark. It was released for Microsoft Windows on 30 November 2022. The release for Xbox Series X/S will be revealed by Paul Naylor of the entertainment zone at a later date. The game has received a new update named March 23rd, which focuses on several fixes. As seen, the latest version does not offer major things. Check out the Warhammer 40K: Darktide Patch 9 update patch notes below.

Warhammer 40K: Darktide Patch 9 Update Out Now, Patch Notes

Updated Features

New Penances

Veteran Sharpshooter

Psyker Psykinetic

Zealot Preacher

Ogryn Skullbreaker

Updated Penances

Ogryn Skullbreaker

Zealot Preacher

Psyker Psykinetic

Veteran Sharpshooter

Balance Tweaks

Enemy Units

Dev note: 

“The pacing director maintains the balance of all things. This change aims to provide more variation in the encounters by weighting away from ranged mobs and giving the melee guys more presence. By spawning more Melee elites, the director will spawn fewer ranged ones. By keeping Maulers on their feet, they’ll separate from the horde and stand out from the crowd.”

Weapons and Blessings

Feat Balance

Dev note:

“We’re making a pass at feats with lower pick rates, buffing as we go to get the internal balance on a couple of tiers a bit more even.”

Sharpshooter

Skullbreaker

Preacher

Psykinetic [list][*] Warp Absorption

Bug Fixes

Chasm Logistratum

Comms-Plex 154/2f

Consignment Yard HL17-36

Enclavum Baross

Excise Vault Spireside-13

Hab Dreyko

Magistrati Oubliette TM8-707

Power Matrix HL-17-36.

Refinery Delta-17

Smelter Complex HL17-36

Silo Cluster 18-66/a

Multiple/Misc

Customisation

Narrative

Cinematics

VFX, SFX, and Animation

Weapons and Blessings

Dev Note:

“First, some context: The attack for the weapon special is divided into two checks, the actual shot and then a secondary “who gets to be purged by fire” check. This secondary fire check did not consider any walls or other level geometry, which was not intended. You could set people ablaze 100m away across the map disregarding the entire level. The shotgun code already considers enemies peeking behind cover by ensuring solid damage even if only a single pellet made contact. Even so, we want to keep an eye on the weapon and see if we need to bump it in future updates, please give feedback.”

Other Fixes

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