Hello Neighbor is a survival horror stealth video game developed by Russian studio Dynamic Pixels and published by tinyBuild. Initially released as public alphas from 2016 to 2017, it received a full release for Microsoft Windows and Xbox One on December 8, 2017, and later for PlayStation 4, Nintendo Switch, iOS, and Android on July 26, 2018. There’s a new update for the game named Patch 5 and it brings a bunch of changes to the game. Check out the Hello Neighbor 2 April 7th update patch notes below.
Hello Neighbor 2 March 11th Update Patch Notes
The wait is over, and Patch #7 has just hit Steam! We highly recommend stopping by the park as you might stumble upon something new, testing trampolines, and checking out new animations! You’ll find all that + more in this Update.
Introducing the newest addition to your investigative arsenal – the Tool Rack!
As you explore the world and interact with tools for the first time, they’ll appear in their assigned slots on the Tool Rack. The best choice to keep everything you need at your fingertips and neatly organaized, what do you think?
And remember to check out one more storage solution for keeping your drone!
Watch your step, or your Neighbors will!
AI now catches a whiff of your tracks and starts chasing you. So, put your best foot forward and avoid the trash or paint if you don’t want to be spotted.
New AI reaction animations are already in the game!
Stob by the newest & super cozy 3D menu, which is a perfect spot to relax and plan your next moves in Raven Brooks.
Did we just say relax? Well, maybe not every single minute…You know it’s Raven Brooks
Meet the full controller remapping!
You can now customize your controls to fit your play style, ensuring you’re always one step ahead.
Full Patch Notes
Hello Neighbor 2 – Version v1.2.4.5 Update
New features:
- AI is getting smarter and now tracks your footsteps
- The newest addition to your investigative arsenal – the Tool Rack!
- Stop by the new&cozy 3D Menu to have a rest and plan your next moves in Raven Brooks
- Customize your controls to fit your play style with the full controller remapping implemented
- New animations in the game!
Fixed issues & Other improvements:
- [DLC] Get ready to explore School with optimized building geometry, corridors, and rooms, making it smoother and faster than ever!
- [DLC] You now can get out of the basement normally after loading the last saved game in Late Fees DLC
- NPC no longer has unnecessary sounds while walking
- Mayor now has picture-perfect windows
- The office pinboard is no longer transparent on one side
- The bird from the radiator found its way back home and is no longer misplaced after Chapter 4
- Police tape moved to its correct position
- Some objects no longer have a glowing effect
- Water on the ground is no longer flickering
- Camera rotation is now correct
- Gates on the bridge now have the proper material
- Players can no longer rotate the camera in hiding places
- The paint can box in the Mayor’s residence is now in the correct position
- The lamp on the table was feeling a bit dizzy and had to be repositioned
- The gap between the wall and the door in the Hideout is no longer there
- Gnomes in Mayor’s Park Puzzle learned that accidents happen and now have proper “broken” effects
- Players can now break gnome cameras with any items, wanna try it?
- Weights fountain can no longer be picked up
- Green boards were removed from one of the houses
- Players no longer get stuck on tables after solving the globe puzzle
- AI is now more skilled in catching players under the tables
- Candle in the Hideout’s attic is now back where it belongs
- The sounds on buttons in the Main Menu are now correct
- The Neighbour’s house is no longer flickering
- LODs are no longer flickering when walking toward houses decorated with lights
- Some surfaces are no longer silent when players walk on them
- Taxidermist’s key got the correct model
- Haystack went on vacation, but it’s now back near the Taxidermist’s house
- Pedestrian crossing stripes are no longer making items disappear
- The landscape on the map was rough around the edges, but it’s now smoother
- Catching animation had some camera angle issues, but they’re now resolved