SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2 1.8.0 update are below.
SpaceBourne 2 1.8.0 Update Patch Notes
NEW FEATURES AND CHANGES :
- New missions have been added to the main storyline chain.
- If you are at the end of the Conqueror mission, you can start the meeting at the Capital station to receive new tasks.
- A new unique ship model related to the story has been added to the game.
- New buildings that can be established by the player faction have been added. Players can now build a factory, asteroid station, and research center.
- The effects and animations of some perks and talents have been improved.
- AI vs AI battles have been balanced.
BUG FIXES:
Reported by players as follows :
- The income from the systems owned by my faction is not being added to the main income or is being added incompletely.
- The payment for the products I sell through trade ships is being transferred to my account incompletely.
- If I pause the game when landing on a planet, the locations of the buildings on the surface change when I resume playing.
- Mortha Geran ship – when buying it shows 4 weapon slots, but it only has 2.
- With a new save, I was able to build a capital station right away in the starter system 189, at player level 5, and without any resources like ore/tools/nukes.
- When warping to secret stations found with probes, I end up in empty space. (The exterior of the stations has been added to the game, but players still cannot enter the interiors of the stations.)
- If I use the Huqe-CMK-FC ship for the Kold mission, I can’t hijack the target ship, I can’t leave my own ship, and even if I progress in the mission, the warp drive never activates.
- Storing a ship, going mining, and coming back later had a stored ship that was shown as being T0 with no equipment.
- In the Momo rescue mission, Momo dies during the Momo Mech battle, and the mission does not progress. (We were unable to reproduce this bug, but we have taken measures to prevent it from happening.)
- The Wingmen squad screen widget UI gets duplicated until the game crashes.
- The Guild Treasury was capped at 999.999.999; now it is capped at 2.000.000.000 TY.
- When I try to use fast travel to go somewhere on some independent stations, it throws me out of the station.
- If I use the mining laser somewhere other than an asteroid (or rocks in caves), the game crashes. (We were only able to reproduce this issue with enemy ships and we have fixed the resulting crash in that scenario.)
- Somehow, a bit after using a Services Terminal inside Sonek station, my character could no longer interact with anything and would clip through objects. I ended up falling through the elevator.
- My drones get destroyed when I land on a planet’s surface while they are outside.
- After warping, if the tactical map is open, the cursor gets stuck.
- Sometimes, when exiting the Pirate Station, the game gets stuck on the fade and doesn’t progress.
- After giving the “break” command to the squad, they do not execute any commands I give within a few seconds (until the break sequence is over). But during this time, if I give the “warp away” command to the squad, the squad interface disappears, but the squad ships remain on the map.
- The cargo capacity progress bar displayed in the upper left corner keeps progressing as the cargo fills up, and if the cargo is too full, it goes outside the interface.
- There are no vendors other than the Ship market in Trade Hubs. (New markets have been added to the Trade Hubs)
- When the Faction treasury reaches the clamp value, it is reset to 0 with the next currency update.