Google has announced that it has passed a significant threshold in video communication technologies. The company’s Project Starline platform, which it has been developing for years, is called Google Beam. The system, which was introduced at the Google I/O 2025 developer conference, offers 3D video calls powered by real-time artificial intelligence.
Artificial intelligence Google Beam announced
Google Beam creates a three-dimensional reflection of the speaker by processing images taken from six different cameras simultaneously. This AI-powered system can track heads with millimeter precision and provides video streaming at 60 frames per second.

Beam offers a conversation experience where users can perceive the person in front of them as if they were physically in the same room, without the need to wear any special glasses or headgear.
Beam, which is a continuation of the research project called Starline, which Google introduced in 2021, has been tested on prototypes developed to date. It is stated that the technology is now ready to reach the end user.
According to Google’s definition, Beam creates a “magic window” effect. The system, which draws attention with its resemblance to holographic communication seen in science fiction universes such as Star Wars or Star Trek, can do this via a single flat screen.
It was reported that the platform will also support the speech translation feature integrated into Google Meet in the future. Google partnered with HP to offer Beam to the corporate market. The first commercial Beam devices are expected to meet early access users towards the end of 2025.
HP will introduce this technology in more detail at the InfoComm fair to be held in June. On the other hand, it was announced that the system can work integrated with third-party communication solutions such as Zoom.
It is estimated that Beam will be used by large-scale companies in the first phase. The natural eye contact, realistic facial expression transfer and sense of physical presence offered by the platform will solve problems such as fatigue and lack of communication experienced in classic video conferencing systems.
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