Another week, another Paradox DLC apology. Crusader Kings 3 players expected court drama and chaos but not from the developers. The Coronations DLC dropped with barely any content and a bug list longer than a medieval family tree.
Paradox DLC apology follows backlash over weak content

Right now, the Coronations DLC sits with a “mostly negative” rating on Steam. Players aren’t just mad about bugs, they’re frustrated by what they see as a cash grab. Multiple reviews compared the DLC’s content to free Steam Workshop mods, with some calling it “literally a DLC that doesn’t change anything.”
One user summed up the mood: “Buy it if you’ve got spare money, otherwise skip. This should’ve been free.”
Paradox DLC apology admits Coronations didn’t get proper support
Crusader Kings 3 QA Manager Riad took to Steam with a long post owning up to the mess. He confirmed that internal focus has shifted toward the massive All Under Heaven expansion, which left the Coronations team with limited support and fewer resources.
Riad didn’t pull punches:
“It hurts so much when we f**k up like this. We don’t take your trust for granted.”
His post outlined changes Paradox plans to implement to avoid another slip-up. That includes cutting last-minute changes, more thorough playtesting, and assigning devs based on realistic timelines.
Paradox DLC apology can’t mask a growing pattern
This isn’t a one-off. Players have clocked a trend, and they’re calling it out. One comment hit hard:
“I feel like I’ve read some version of this apology six times already.”
Here’s a snapshot of recent misfires fans haven’t forgotten:
- Botched DLC plans for Bloodlines 2
- Paid clan lock controversy
- Beach Properties DLC disaster in Cities: Skylines 2
- Years of underdelivered updates in Europa Universalis 4
The goodwill well is drying up, and fast.
Paradox DLC apology isn’t backed by refunds, yet
Coronations only cost $5, but players say that’s still too much. Many expected Paradox to follow the Beach Properties example: issue refunds and make it free. But so far, that hasn’t happened.
What has happened is a bug-fixing patch, which tweaked oath mechanics and reduced time limits, costs, and complexity across multiple systems. That’s something, at least.
Paradox DLC apology feels familiar for all the wrong reasons
At some point, “we’re sorry” stops cutting it. The Paradox DLC apology reads as sincere, but repetition dulls impact. Players want more than promises; they want quality. If the studio keeps leaning on apologies instead of delivery, it won’t be oaths that get broken. It’ll be loyalty.