Halo Studios is doing something bold with Halo: Campaign Evolved, cutting out PvP entirely and building the remake strictly around its story mode.
A different take on a legendary campaign

Instead of chasing nostalgia through competitive multiplayer, the studio chose to amplify Halo’s original story-driven appeal. Four-player online co-op leads the way, encouraging players to experience the fight together from the very first mission.
Executive producer Damon Conn said the remake doesn’t try to replace the classic. Instead, it stands beside it with a new engine and a refined focus.
Why multiplayer took a back seat
Competitive modes didn’t make the cut this time. That wasn’t a misstep; it was intentional. The team prioritized smoother co-op, aiming to avoid the delays seen with Halo Infinite’s post-launch updates.
By focusing on one clear direction, Halo Studios tightened the scope. That focus could make the experience more cohesive for groups of players moving through missions in sync.
What Halo: Campaign Evolved actually includes
You’re not getting split-screen skirmishes, but here’s what the game brings to the table:
- Online four-player campaign
- Built in Unreal Engine 5
- No PvP multiplayer
- Reimagined missions with modern mechanics
For fans who’ve been waiting to squad up from launch day, this version delivers what Infinite couldn’t at first.
Separate PvP Halo game rumored to be in development
Although PvP is absent here, it’s not dead. Multiple reports suggest another Halo multiplayer title may be in the works. If true, it could carry the competitive torch forward without splitting resources or confusing the audience.
Halo: Campaign Evolved stays in its lane, and that’s the point
By skipping PvP, Halo: Campaign Evolved zeroes in on what made the original feel meaningful: shared fights, rich environments, and a clear sense of mission.
The team isn’t trying to do everything. Just one thing, with purpose.

