Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio, Larian Studios, recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix 23 update patch notes below.
Baldur’s Gate 3 Hotfix 23 Update Patch Notes
CRASHES AND BLOCKERS
- Fixed a bug causing you to get stuck in Lae’zel’s recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame.
- Fixed a potential rare crash related to our particle system.
- Fixed a crash when throwing the Black Pudding Platter.
- Fixed a crash during Character Creation.
- Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again.
- Fixed a rare crash related to VFX material loading.
- Fixed a bug preventing you from equipping items and using spells because an item kept being equipped.
- Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash.
UI
- Fixed an issue where selling all wares didn’t remove the proper gold amount from the trader inventory.
- Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container.
- Fixed a bug letting you ‘buy’ a stack of items for free when dragging the stack into a container and using the item splitter.
- Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don’t transfer to the trader’s inventory.
SCRIPTING
- Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up.
- Fixed a bug causing [spoiler]Nightsong[/spoiler] to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated.
- Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn.
- Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned.
CODE AND GAMEPLAY
- Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state.
- Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly.
- Fixed some characters missing their spell SFX when going from camp to the world.
- Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode.