Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio, Larian Studios, recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix update patch notes below.
Baldur’s Gate 3 Hotfix Update Patch Notes
We’re dropping a small fix on PC today, with Mac and PS5 to follow shortly, that should resolve a crash occurring for some players in crowded areas!
If you missed the game’s previous version, you can check out below.
FIXES
- Introduced a few crash safeguards to ensure that when a savegame fails to load, you’ll be sent back to the Main Menu.
- Fixed some issues causing the second player on split screen to have a black screen for 30 seconds.
- Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit.
- Fixed a bug causing the environment to never take its turn, blocking combat from progressing.
- Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador.
- Fixed an infinite loot bug that would duplicate Herdmaster Skardjall’s Scale Mail every time you removed the Whipping Cane from his body.
- Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry.
- Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles.
- Fixed Minthara sometimes not following the party in Act II or Act III.
- Fixed a case where Halsin wouldn’t move to his position when you arrived at Last Light in Act II.
- Fixed an issue where Minthara wouldn’t leave the party after being escorted out of Moonrise Towers.
- Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them. They were lying.
- Fixed missing tab textures in the Trade UI.
- Hid the filter tabs for traders when bartering with them, these will be reintroduced in a future update pending further testing.
- Fixed a potential crash when preloading complex cinematics