Edia and Takara Tomy are dusting off a fighting game legend. Battle Arena Toshinden, the 3D weapons-based brawler that hit PlayStation in the mid-90s, is officially getting revived for current-gen consoles.
Battle Arena Toshinden returns after nearly 30 years

Three titles are set for a comeback:
- Battle Arena Toshinden (1995)
- Battle Arena Toshinden 2 (1995)
- Battle Arena Toshinden 3 (1996)
All of them are getting fresh ports, with a planned release window running from fiscal year 2026 into 2027. While specific platforms haven’t been named, the announcement hints at broad modern console support.
Not just ports, new polish is planned
According to Edia, the goal isn’t just to dump old games onto new hardware. The team wants to make these versions feel relevant to longtime fans and new players alike. They’ve promised to apply their retro-porting experience, most recently seen in titles like Valis on the Switch, to enhance the package beyond basic emulation.
In their words, the revival will be “products that will not only be ports but also be enjoyed by many fans.”
Why this revival matters to fighting game fans
Back in the day, Battle Arena Toshinden was one of the first 3D fighters to let players sidestep into the background — a big innovation when most games were still locked to a single plane. It arrived just as Tekken and Virtua Fighter were making waves, offering a flashier, weapon-focused alternative.
Even though the series fizzled out by the late ’90s, it built a cult following. Its flashy fighters, dramatic arenas, and heavy anime energy left a mark.
Edia taps into retro revival momentum
This isn’t Edia’s first dance with fan-favorite revivals. Their past projects, particularly crowdfunded ones, have focused on cult classics, niche genres, and nostalgic re-releases. So it’s no surprise they’ve teamed up with Takara Tomy to breathe new life into this underdog fighter.
With no confirmed platforms yet and development still in the early stages, we’re likely a long way from release. But for fans who remember spinning blades, projectile clashes, and the satisfying thump of early 3D combat, this comeback has been a long time coming.

