Battlefield 2042 is receiving a new update, Version 6.3.0, and here are the patch notes of the latest version. EA offers players new map rework alongside Quality of Life improvements that increase the gameplay experience. Check out the Battlefield 2042 February 12 update patch notes below.
Battlefield 2042 February 12 Update Patch Notes
Tomorrow (13/02) at 12:00 UTC we will roll out the following VHX-D3 Balance Changes via a Backend Update on #Battlefield2042
Standard Issue & Subsonic Ammo
0-20M Damage Reduced to 22.
Can no longer 2 Headshot Kill. High-Power Ammo
0-4M Damage Reduced from 28 to 25.
20-29M Damage Reduced from 24 to 22.
Can no longer 2 Headshot Kill. ADS Dispersion
Increased dispersion by small amounts while Standing, Standing and Moving, and, Crouching and Moving. Recoil
Recent changes to Horizontal Recoil have been rolled back (+10%)
Vertical Recoil will be increased by ~5%
If you missed the game’s previous version, you can head down and see its patch notes.
CHANGELOG
- The YUV-2 Pondhawk is now available from the Light Ground Transport Vehicle list for Custom Conquest, Air Superiority and Ground Superiority Custom Experiences in Battlefield Portal.
- The YUV-2 Pondhawk should no longer spawn under the map when deploying on it within Breakthrough > Flashpoint as the attacking side, during the final sector.
- Attachments for the RM68 will now correctly display the Charon Weapon Skin colors rather than appear as factory standard items.
- Soldiers will now be able to successfully spawn on Capture Point A4 whilst it is being contested by the enemy team on Control > Breakaway.
- Fixed an issue on F-35E Panther changing its flying characteristics after activating VTOL while using mouse and keyboard peripherals.
- F-35E Panther and SU-57 Felon should now have similar flight sensitivity while using mouse and keyboard peripherals.
- Further improvements have been made to sticky input while using mouse and keyboard peripherals.
Dev Comment: This will make triggering sticky input quicker and easier especially for default settings, allowing players to do loops without constantly dragging their mouse across the mousepad. Players will still need to provide aggressive input in order to initially trigger this maneuver.