Counter-Strike: Global Offensive (CS: GO) is a multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012 and for Linux in 2014. Valve regularly updates the game, with smaller balancing patches and larger content additions. Valve has just rolled out a new update for CS: GO, which focuses on minor things that increase the gameplay. Check out the CS: GO December 8 update patch notes below.
CS: GO December 8 Update Patch Notes
[ GAMEPLAY ]
- Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly
[ MAPS ]
Inferno:
- Fixed a bug where you could plant C4 in planter
Check out below if you missed the game’s previous version.
[ GAMEPLAY ]
- Fixed an issue where the player’s shadow would sometimes show the incorrect animation state
- Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
- Various animation system optimizations
- Various minor bug fixes to demo playback
[ UI ]
- Fixed a bug where starting pistols weren’t showing in the Pistols tab of the Equipment view
- Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[ MAPS ]
Mirage:
- Fixed a gap under the door at Middle
Anubis:
- Added a grenade clip to the wall at Bridge
Vertigo:
- Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
- Fix for the sun material not blooming and adjusted the size of the material
- Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
- Fixed a visibility bug at Garage when looking towards Hell
- Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
- Changed the collision properties on railings to emit the correct footstep sounds
- Fixed an issue where some chimney models would disappear in the skybox
Dust2:
- Changed the collision properties on railings to emit the correct footstep sounds