Update 1.01.53290 has arrived for Darkest Dungeon II, and here are the patch notes. The game has been around for a few days and looks like it’s receiving another update. The latest version is named Version 1.01.53290 and focuses on several changes to increase the gameplay. Scroll down the article for more details.
Darkest Dungeon II 1.01.53290 Update Patch Notes
![Darkest Dungeon II 1.00.50376 Update Patch Notes](https://en.shiftdelete.net/wp-content/uploads/2023/05/darkest-dungeon-2-1024x576.jpeg)
We’ve just pushed a hotfix with the following changes:
- Resolved an issue with the mini map’s auto-centering
- Increased the chances of encountering the Collector
- Resolved an issue where Vestal was taking too long to enter death’s door during the Leviathan fight
- Fixed an issue where lighting broke when characters die in Zoom In
Here are the patch notes of the previous version:
- Updated localization for all languages
- Fixed an issue with Hateful Pyre and Stygian Blaze not correctly adding Deathblow RES
- Updated Chinese font-weight and fixed missing characters.
Meanwhile, if you missed the game’s previous version, released a while ago, you can check out its patch notes below.
Gameplay
- Added many quirk interactions to Academic’s Studies
- Slight increase to candle cost of later character cosmetics
- Removed Deathblow RES buff from Impervious Monsters
- Reduced stress damage dealt in Jester’s chapter 2 story
- Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens
- Confession 3 Boss
- Cloistered Eye: Seek skills will now target a random hero when there’s no random hero to target
- Bifurcated Eye: Detect skills now targets random heroes
- Cluster of Eyes: Evince skills now targets random heroes
Based on feedback since our 1.0 release we have decided to revisit the 3rd Confession boss. Today’s update addresses a few of the most immediate issues, but be advised we are adjusting this fight further.
- Fixed an issue preventing team names from working when they contained the Flagellant
- Minimum Deathblow RES for Heroes has been raised from 5% to 33%
- Minimum Deathblow RES has been reduced from 5% to 0% for monsters
- Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%
- Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round
- Knight: no longer uses En Garde if on Death’s Door
- Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily
- Inns can now only be generated once per expedition
- The Hateful Pyre and The Stygian Blaze now grant bonus Deathblow RES to all monsters/bosses that have Death’s Door
- Confession 1: region 2 Oblivion’s Rampart will now always be a Deacon fight
- Confession 2: region 2 Oblivion’s Rampart will now always be a Deacon fight and region 3 will always be a Cardinal fight
- Reverberating Redoubt: Added Armor Tag
- Fixed an issue with a Flagellant hero goal
- Pillager Mongrel no longer gains Dodge when using Watchdog, but instead gains it on Riposte
- Increased the appearance rate of Hero Shrines
- Monsters can now have IMMUNE resistance levels, reflected in their mouse-over stats and pop text when struck by relevant abilities or combat items
KNOWN ISSUE: The new strings associated with this change are not currently localized, and will be patched in asap.
FIXES
- Fixed an issue with the Fisherfolk Docker not receiving the stacking -10% Deathblow RES penalty if he survives a Death’s Door check after being hatched via Spawning Grounds
- A slew of animation and vfx improvements and polish
- Added a new font for Chinese
- Added new localization disclaimers by request of the various language loc teams
- Fixed a softlock issue with a UI edgecase when you don’t have all skills equipped and opening stagecoach menu at the same time
- Updated our credits
- Fixed an issue with the Fanatic Librarian kill achievement not counting when ignited
- Added missing SFX to Bonesaw and Shred of Decency
- Updated healing tab background art on the Hospital
- Fixed an issue where using a combat item on the final boss would break VFX from correctly looping
- Reduced Inn Mastery hold to upgrade timing from 2s to 1s
- Fixed an issue where a rough patch would be hidden under the sand in the Shroud<
- Fixed various Localization UI issues
- Various VFX fixes
- Updated Localization