Behavior Interactive has released a new update for Dead by Daylight named version 8.3.0. The latest version, released a while ago, is quite extensive and focuses on more fixes that increase the gameplay experience. Check out the Dead by Daylight hotfix for 8.3.0 update patch notes down below.
Dead by Daylight Hotfix for 8.3.0 Update Patch Notes
Content
Killer Perk Updates
- Blood Echo:
When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds)
Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED) - Dead Man’s Switch:
When hooking a Survivor, Dead Man’s Switch activates. The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds)
Dead Man’s Switch cannot activate while it is actively blocking a generator. (NEW) - Deathbound:
When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement)
When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious.
This lasts until the healer loses a health state. (was 60 seconds) - Genetic Limits:
Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds) - Hex: Crowd Control:
The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds)
This lasts until the hex totem is cleansed. - Leverage:
When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%) - Machine Learning:
When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk)
When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds.
This effect cannot stack. - Predator:
When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW)
Predator has a 60/50/40-second cooldown (NEW) - THWACK!:
THWACK starts with 3 tokens (NEW)
When breaking a pallet or breakable wall, consume a token. (NEW)
Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds)
When hooking a Survivor, regain 1 token (NEW) - Zanshin Tactics:
Reveal the aura of pallets and windows within 32 meters. (removed breakable walls)
Survivors who drop pallets are revealed to you for 6/7/8 seconds. (NEW)
Survivor Perk Updates
- Bloodrush:
After being unhooked, Blood Rush activates for the next 40/50/60 seconds.
While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly.
Blood Rush deactivates when used or when performing a conspicuous action.
Blood Rush is disabled once the exit gates are powered. - Corrective Action:
You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check.
When a Survivor fails a Normal Skill Check, 1 token is consumed and their failed Skill Check becomes a Good Skill Check. (was for coop repairs only)
Additionally, reveal their aura for 6/6/6 seconds. (NEW) - Distortion:
Start with 1 token. (was 3)
When your aura would be read, consume a token and hide your scratch marks and aura for the next 8/10/12 seconds. (was 6/8/10)
For each 30 seconds spent in chase, gain 1 token, up to 2. (was while hiding in the Terror Radius) - Inner Focus:
You can see other Survivors’ Scratch Marks.
Whenever another Survivor loses a health state, the Killer’s aura is revealed to you for 6/8/10 seconds. (Removed the range condition) - Lucky Star:
When you hide a locker, make no grunts of pain.
After exiting the locker, you see the aura of the closest generator, all Survivors, and make no grunts of pain, nor leave blood pools for 30 seconds. (was 10 seconds)
Lucky Star goes on cooldown for 40/35/30 seconds. - Poised:
When first starting repairs on a generator, reveal the Killer’s aura for 6 seconds. (NEW)
After a generator is completed, leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds) - Quick Gambit:
When you are being chased, see the aura of other Survivors. (Removed the range condition)
Survivors working on any generator gain 3/4/5% repair speed boost. (was 6/7/8%)
Quick Gambit goes on cooldown for 60/60/60 seconds when you lose a health state. (NEW) - Teamwork: Collective Stealth:
After being healed by another Survivor, you both leave no scratch marks as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
This effect lingers for 4 seconds when leaving the range. (NEW)
This effect does not stack. - Teamwork: Power of Two:
When you finish healing another Survivor, you both gain 5% Haste as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
This effect lingers for 4 seconds when leaving the range. (NEW)
This effect does not stack. - We’re Gonna Live Forever:
When healing another Survivor in the dying state, your healing speed is increased by 150%. (was 100%)
When completing the heal action, grant them the Endurance Status Effect for 6/8/10 seconds. This effect has a 30-second cooldown. (Removed the list of conditions required to trigger this effect)
Killer Updates
- Increase Overdrive chainsaw sprint speed to 12 m/s (was 11.5 m/s)
The Skull Merchant – Basekit
- Survivors who are fast vaulting can no longer be detected by Drones. (NEW)
- The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone’s rotation. (NEW)
- Increase the Drones’ rotation speed to 95 degrees per second. (NEW – was 85)
- Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 5%)
- Decrease the Survivor immunity period after being scanned to 2.5 seconds. (NEW – was 3)
- Decrease The Skull Merchant’s movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW – was 4.6 m/s)
The Skull Merchant – Addons
- Ultrasonic Speaker
Decreases immunity period by 10%. (NEW – was 25%) - Vital Targeting Processor:
Increases Hindered penalty from scans by 2%. (NEW – was 3%)
The Unknown – Basekit
- Increase the delay between charging UVX and movement speed penalty to 0.2 seconds (was 0.07)
Misc
Ivory and Ebony Memento Mori Offerings have been reverted back to their former glory, they will continue to allow The Killer to mori Survivors during the match.
Bug Fixes
- Fixed an issue that caused the Lucky Star perks cooldown to reset when re-entering a locker
- Fixed an issue that caused the No Mither perk to trigger Quick Gambit at the beginning of the trial
- Fixed an issue that caused the Dark Lords secondary chargeable powers to use the main power icon
- Fixed an issue that caused the Machine Learning perk icon to always stay lit up
- Fixed an issue that caused the Predator perk icon not to dim during the cooldown
- Fixed an issue that caused the Predator perk to still generate scratch marker close together
- Fixed an issue that caused the Predator perk to go on cooldown after putting a Survivor in the dying state
- Fixed an issue that caused the Blood Echo perk to be missing an external perk icon in the Survivor perk HUD
- Fixed an issue that caused the Onryo’s close to appear in t-pose when Demanifested
- Fixed an issue that caused the perk Teamwork: Power of Two speed buff to stack when two Survivors heal each other
- Fixed an issue that caused the perk Deathbound not to be disabled when being interrupted/grabbed by the Killer
- Fixed an issue that caused the external perk icon for the Hex: Face the Darkness perk to appear when failing a skill check while affected by the Corrective Action perk
- Fixed an issue that caused the Skull Merchant’s Drone scan lines to remain visible after the drones despawn when hooking a Survivor nearby
Known Issues
- Several Killers mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.