The 2.0.2 update will be launched for Diablo 4; fans can check out the official patch notes and see what is offered to them. The title’s upcoming version is pretty extensive and brings many changes, such as balance adjustments. Below, you’ll see the Diablo 4 2.0.2 update patch notes.
Diablo 4 2.0.2 Update Patch Notes
Game Updates
Balance Updates
All Classes
Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.
Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.
Runewords
Magic Runes of Ritual
- Cir: (Cast same non-channeled skill 3 times)
- Offering gained increased from 25 to 50.
- Cem: (Evade)
- Offering gained increased from 50 to 75.
- Moni:(Cast after moving)
- Offering gained increased from 10 to 25.
- Interval increased from 0.2s to 0.25s.
- Yax: (Use healing potion)
- From 100 to 200.
Rare Runes of Ritual
- Noc:(Hard CC enemy)
- Offering gained increased from 5 to 10.
- Neo:(Deal damage and take none for 5 secs)
- Time needed to not get hit reduced from 5 seconds to 2 seconds.
- Offering gained reduced from 300 to 200.
- Poc:(Every 5% resource spent)
- Offering gained increased from 2 to 5.
Runes of Invocation
- Vex: (+3 to all skills)
- Duration increased from 5 to 7s.
- Xan: (Critical overpower)
- Offering requirement reduced from 900 to 800.
- Gar: (Gain Critical Strike chance up to 10 stacks)
- Xal: (Max HP)
- Duration increased from 4s to 6s.
- Qua: (Movement speed, up to 5 stacks)
- Movement speed increased from 6% to 7% per stack.
- Tec: (Earthquake)
- Rune version damage increased from 82% to 280%.
- Tun: (Stun Grenades)
- Rune version damage increased from 20% to 325%.
- Ton: (Meteorites)
- Offering requirement reduced from 25 to 20.
- Rune version damage increased from 50% to 216%.
- Tal: (Pestilent Swarm)
- Rune version damage increased from 100% to 300%.
Sorcerer – Diablo 4 2.0.2 Update Patch Notes
Unstable Currents
- The tooltip for Unstable Currents has been updated to state “unleashed” instead of “is also cast.”
Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.
Lightning Spear
- Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.
Passives
Enlightenment
- No longer gains stacks from automatic casts, and can only occur every 0.2 seconds.
Legendary Aspects
Aspect of Splintering Energy
- Tooltip now properly conveys critical damage scaling.
- The effect can now only happen every 0.2 seconds but will deal extra damage for each trigger missed while on cooldown.
Aspect of Elemental Constellation
- Damage increased to 50-1050% Weapon Damage from 50-70%.
Unique Items
The Oculus
- Teleport Size affix replaced by Chance for Teleport to Deal Double Damage.
Flamescar
- Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.
Fracture Winterglass
- Cooldown Reduction for Conjuration skills affix has been swapped with the inherent All Resistances affix.
Tempering
- A new utility recipe for Incinerate Size, Meteor Size, and Firewall Size has been added.
- A chance for Inferno to Deal Double Damage tempering affix has been added to Pyromancy Augments: Fiery.
- Lightning Spear double cast tempering affix changed to Chance for Lightning Spear to Deal Double Damage.
Paragon
Burning Instinct Legendary Node
- Cap increased from 80% to 90%.
- Now requires 30 Intelligence for every 2% instead of 20.
Infernal Hordes – Diablo 4 2.0.2 Update Patch Notes
Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.
- Greater Chest of Equipment cost increased from 60 to 200.
- Scrolls of Restoration have been added to the loot table.
- Chest of Materials have been reworked to consume all remaining Aether.
- Chest of Equipment has been removed.
- The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.
- The Greater Chest now contains a guaranteed Ancestral Legendary.
- Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.
- The Item Chest has been removed.
- Infernal Compasses can no longer be crafted.
- Infernal Compasses are now rare drops found in Torment Difficulties only.
- The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.
- The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).
- The number of revives is now limited to 4 across all Torment Difficulties.
User Interface and User Experience
- A new key-binding has been added to change from run to walk.
- Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
Miscellaneous
- Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
- Gems and Runes can be freely swapped without needing to visit the Jeweler.
Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.
- The Blacksmith Cache now requires 5 Forgotten Souls to craft.
- Mythic Unique Item crafting has been adjusted. How to Craft:
- Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks
- Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks
- A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.
- Where to Craft
- Previous: The Alchemist
- Now: The Blacksmith
Developer’s Note: We’ve received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We’ve also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.
- Runes are now guaranteed to be dropped from the following sources
- Boss encounters throughout the Vessel of Hatred campaign.
- Whisper Caches
- World Bosses
- First time reward for clearing a Stronghold (magic runes only)
- Impairment Reduction will no longer appear on items.
Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.
Bug Fixes
Barbarian
- Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
- Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.
- Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.
Druid
- Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
- Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.
- Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
- Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
- Fixed an issue where the Stormcrow aspect could make Ravens invisible.
- Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.
Necromancer
- Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.
Rogue
- Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
- Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
- Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.
- Fixed an issue where the duration of Dance of Knives was shorter than intended.
- Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.
Sorcerer
- Fixed an issue where certain Fire and Cold damage effects didn’t work properly with Enlightenment.
- Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.
- Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.
- Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.
User Interface and User Experience
- Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
- Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.
Miscellaneous
- Fixed an issue where the stealth effect for The Shroud of False Death wouldn’t be broken by Mercenaries or Minions dealing damage.
- Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.
- Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
- Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran’s talisman.
- Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
- Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.
Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.
- Various performance, UI, visual, and stability improvements.