Sony has announced a dedicated State of Play for Ghost of Yotei, giving fans a detailed look at gameplay just months ahead of launch. Scheduled for July 10, the 20-minute presentation will offer the first real taste of how this standalone sequel expands on Ghost of Tsushima’s legacy while introducing new ideas of its own.
Swordplay and stealth evolve on PS5

Built from the ground up for current hardware, combat in the sequel feels faster and more brutal. Players can expect refined sword duels, but also fresh weapons like kusarigama, odachi, and pistols. Stealth returns with more flexibility, letting you slip past guards or go full ghost with precision kills.
The world itself is more reactive, with shifting weather, auroras in the sky, and dynamic terrain that breathes with every step.
Ghost of Yotei introduces a personal revenge story
Set in 1603 across the wilderness of Hokkaido, the game follows Atsu, a rōnin on a mission of vengeance after her family is killed by a group called the Yōtei Six. You can hunt them down in any order, and each fight changes your path forward, offering new gear, choices, and consequences.
Side quests and contracts add depth
Beyond the main revenge arc, the game opens up with a range of optional missions and odd jobs. These aren’t just filler; they help unlock new items, lore, and upgrades.
Here’s what players can expect:
- High-value bounty contracts
- Optional character stories
- Weapon and armor upgrades
- Lore-driven exploration
Ghost of Yotei takes full advantage of PS5
Thanks to exclusive PS5 development, the sequel brings in instant loading, 3D audio, and immersive DualSense feedback. Every swing, sprint, and snowfall feels tangible, from whispering grass to thunder crashing overhead.
State of Play sets the tone for what’s next
With the July 10 showcase just days away and a release date set for October 2, excitement is building. Ghost of Yotei isn’t just a follow-up it’s a bold step forward for Sucker Punch, and soon we’ll see if Atsu’s story can carve its place among legends