Hideo Kojima has never been afraid to think strange and now he’s thinking in zero gravity. In a recent interview, the legendary creator behind Metal Gear Solid and Death Stranding shared ideas for games that don’t just entertain humans, but also teach artificial intelligence. One of them, he says, might be designed to run in weightlessness.
Hideo Kojima wants a game that delights and trains AI

In a conversation with Nikkei Xtrend, Kojima revealed two experimental ideas sitting on his creative backburner. One? A game made for zero gravity. The other? A game built not for people, but for AI.
“A game that could train an AI,” he explained. “AI doesn’t know much right now, it still needs to learn. This game would serve as study material.” Rather than fear AI, Kojima argues developers should build with it in mind whether that means designing characters that adapt to player habits or offloading repetitive dev work to intelligent systems.
Artificial intelligence could reshape gaming within a decade
Kojima believes AI will play a central role in development over the next five to ten years. He’s not buying into the panic. Instead, he sees parallels between AI and smartphones, recalling the early skepticism surrounding mobile tech.
“When smartphones came out, everyone slated them,” he said. “Now, people can’t live without them. AI is the same. The key is to guide it toward something that makes us happier.”
This optimistic view isn’t new for Kojima. He’s mentioned AI in several interviews this year, suggesting it could handle mechanical tasks while leaving room for human creativity to thrive.
New projects still brewing: OD and Physint
While these blue-sky concepts are still far off, Kojima is actively working on two major titles:
- OD, an Xbox-exclusive horror experience
- Physint, a PlayStation action-espionage game currently in early development
Both titles are rooted in traditional design, but his comments hint that future games could drift into entirely unfamiliar territory both metaphorically and literally.
Hideo Kojima’s future games could float beyond convention
A game played in weightlessness sounds impossible now but then again, so did open-world stealth epics 25 years ago. As the rest of the industry chases trends, Kojima stays weird, curious, and wildly ahead of schedule. Whether we’re ready or not, the AI revolution is coming and Kojima wants to meet it with a controller in one hand and a vision in the other.

