AI

    Hideo Kojima warns AI is making games and art “no longer special” in self-interview

    Hideo Kojima warns that AI risks making games and art feel ordinary, while defending bold creators and teasing his next hybrid project.
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    Hideo Kojima is not known for subtle takes, and his latest self-interview makes that clear. In a new appearance on Wired’s Tech Support series, the legendary creator grilled himself with fan questions. The result feels candid, personal, and blunt. Kojima used the moment to challenge modern AAA habits, raise concerns about AI, and reaffirm why creative risk still matters.

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    Kojima explained that his projects always carry pieces of his own interests and obsessions. He believes players should feel the creator’s presence throughout a game. For him, that emotional fingerprint separates memorable experiences from disposable ones. Experimentation plays a central role in that process.

    Rather than outsourcing research, Kojima absorbs ideas daily. He reads books, watches documentaries, scans news, and even visits libraries. He joked that anyone hoping to become his right-hand partner should reach out. That humor hides a serious point. He remains deeply hands-on, even down to tweaking audio setups and testing difficulty pacing himself.

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    AI came up as both a tool and a threat. Kojima acknowledged that automation can make life easier. Still, he worries about the cultural cost. When creative output becomes automated or overly optimized, something human gets lost.

    In his words, games and art risk becoming “no longer special.” That concern ties directly to his fear of uniformity. When machines replicate patterns endlessly, surprise fades. For a creator known for bold ideas, that future feels empty.

    Kojima did not hold back when discussing large studios. He praised indie developers for taking chances and delivering fresh hits. At the same time, he criticized big-budget teams for leaning on formulas.

    He described many modern releases as safe and tremendously boring. For him, fear of failure has replaced ambition. That mindset clashes with his belief that discomfort and risk often lead to progress.

    Looking back, Kojima addressed how Metal Gear Solid 2 aged in the social media era. He clarified that the game never aimed to predict AI domination. Instead, it warned about a digital future he hoped would never arrive.

    Sadly, he feels reality moved closer to that vision. That reflection adds weight to his current worries about AI shaping culture rather than supporting it.

    Kojima also teased Physint, a PlayStation exclusive still in early concept stages. He described it as a project that sits between cinema and interactive storytelling.

    Key ideas surrounding the project include:

    • Collaboration with film directors and crew
    • A stronger focus on cinematic language
    • Blending gameplay with movie-style pacing

    The direction feels deliberate. Kojima continues to chase new forms rather than repeat old successes. In a time of caution, his message stays clear. Creativity survives through risk, not comfort.

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