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Hunt Showdown 1.14 Update Out Now, Patch Notes Revealed

Ana sayfa / Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 1.14 update patch notes down below.

Hunt Showdown 1.14 Update Patch Notes

Custom Ammo Box

The Custom Ammo Box is a new interactive Ammo Box that can be found in the bayou during Missions. They allow Hunters to swap their active ammo type in their selected weapon with one from a box. These new boxes can be found at Supply Points, Watch Towers, and Hunting Towers in both Bounty Hunt and Soul Survivor. Unlimited versions can also be found in the Shooting Range.

Available Ammo Types

Each ammo type listed below can be found in Custom Ammo Boxes:

Bullets

Boxes containing bullets can be used while holding any valid weapon across all available ammo sizes, for example the Incendiary box can be used with weapons that can equip Compact Incendiary, Medium Incendiary, or Long Incendiary.

Shells

Bolts/Arrows

Interaction

Using a Custom Ammo Box requires a hold interaction, similar to looting a Saddlebag or dead Hunter. This accounts for the time it takes a Hunter to unload their weapon. The interaction time lasts between 1-8s based on how much ammo is currently loaded in the weapon.

When you swap ammo types, all previous excess ammunition you carried in that weapon will be lost and the weapon will be fully emptied. When the interaction is complete, you will replenish the same amount of ammunition of the new type as you would from an Ammo Box consumable.

Interacting with a Custom Ammo Box when already having the same custom ammo type equipped will allow you to take the ammo from the box instead of swap. For example, interacting with an Incendiary Swap Box while Incendiary ammo is already equipped on your current weapon will replenish all Incendiary ammo pools rather than swap out the ammo type.

Weapon Inspect

Weapon Inspect is a new action that can be triggered during Missions that allows a Hunter to view their equipped weapon in greater detail.

This feature will come in waves, the first of which includes:

Additional weapons will receive their own Weapon Inspect animations in future updates.

Triggering the action can be done by pressing the ‘Weapon Inspect’ input. The default bindings for supported platforms are:

Once triggered, any inspect animation can be instantly interrupted by most other gameplay actions (Aiming, Attacking, Quickswap etc.)

***Developer’s Note:***Weapon Inspect has been a highly requested feature by many in the Community, and we are very happy to deliver this first batch. Due to the large workload of hand crafting each animation, we chose to release them in batches.

Razer ChromaWe are thrilled to announce the arrival of Razer Chroma effects in Hunt! If you have Razer products, you can now use a number of pre-made effects. These will be expanded upon in a future update, as well.

Razer Chroma

Effects have been added for the following actions:

Flash Bomb ReworkThe Flash Bomb is one of the strongest, most effective Consumables in any Hunter’s arsenal. With these changes, we hope to bring it more in line with other Consumables:

***Developer’s Note:***With the new priming mechanic on the Flash Bomb, players will have a better chance to react to the Consumable, similar to the process of navigating thrown explosives. Additionally, the change to Bulwark allows the player to be better prepared against Flash Bombs, and the change to the color of the full flash screen will offer players a gentler experience when getting fully flashed.

Gunplay

***Developer’s Note:***After the recent changes to the Nagant M1895 Officer Carbine, we saw positive responses to the recoil changes; however, it was also too easy to control. We have made another small adjustment to make it slightly more difficult to keep the weapon on target after each shot.

Gameplay

Traits

ConduitConduit will now trigger for all teammates who currently have the Trait equipped when anyone in the team fully interacts with a Clue. This change reduces competition between teammates and makes Conduit a viable pick for the whole team. However, to account for this increase in usability, some additional adjustments have also been made:

***Developer’s note:***Since its last change, we have seen Conduit become an overall very useful pick for both Teams and Solos, and these changes help to bring a better balance between usefulness and cost. Additionally, we have removed the trigger on picking up a Bounty Token, as we would like to see Conduit focus more on being the ‘Clue Trait’ and Magpie as the ‘Bounty Token Trait.’

Decoy Supply

**Shadow (Burn Trait)**Familiar to those who have taken part in recent Live Events, Shadow is now returning permanently as a new Burn Trait. As a Burn Trait, Shadow cannot be purchased in the Upgrades screen, and instead can only be found during a Mission—either through a rare world spawn or dropped from a killed Meathead.

Meta

Hunter Slots

Restoration changes

With Update 1.13, a clarity pass was applied to the effects that fully restore your Hunter, by adding a Restoration Ticker which denoted the effect. Now with Update 1.14, this is further enhanced by adding additional signposting with audio-visual effects on the source (e.g. the Boss Target corpse on Banish) and all receivers (e.g. all Hunters on the team that initiated the Banish). Players can now locate enemy Hunters who have just received a Restoration with some careful attention; on the other hand, it can reveal your location if you are the recipient.

Weapon Prices

Audio

AI

Rotjaw

New Legendary Content

World

UI

Combat log

Loading screens

Performance

New Equipment

During the Tide of Corruption Event, the newly added Equipment outlined below will be unlocked by progressing through the Event. Once Tide of Corruption has ended, this Equipment will be moved to the regular Bloodline Progression.

Weapons

Tools

Consumables

Custom Ammo

Black Market Content Update

All three stores in the Black Market have been reset.

Challenges

System Improvements

Landing a fatal blow on an enemy Hunter with a damage source that would normally apply bleeding, poison, or burning now also progresses the following Challenges:

Challenges Pools Update

New

Changed

Retired

Challenges

Combat Log

Quickplay

Shooting Range

UI

Weapons

World

Global

Stillwater Bayou

Lawson Delta

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