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Hunt Showdown 2.1 Update Out Now, Patch Notes Revealed

Ana sayfa / Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 2.1 update patch notes down below.

Hunt Showdown 2.1 Update Patch Notes

Update 2.1 is now live! It includes new Weapons, a new Consumable, and introduces the brand-new game mode Bounty Clash. Along with these exciting additions, there are numerous improvements, changes, and bug fixes. Check it out below!

Harvest of Ghosts

Harvest of Ghosts – Live EventThe new Live Event, Harvest of Ghosts, adds exciting new mechanics and Pacts to the game as players collect Event Points for progress and Pledge Marks, which can be used to unlock new powers. Progressing in the Event yields access to new weapons and equipment, as well as a ton of cosmetic rewards.

Pact Traits
Similar to previous Events, there are special Pact-specific Traits that can be gained at Supply Points in the world.

At Supply Points you will find Pledge Boxes which can be used to pledge to one of the three Pacts. This Event, your Hunter will get their Trait the moment they pledge to their Pact. This also means that unlike before, these Traits will not cost any Pledge Marks.

Additionally, every Pact has one Trait that will get a new Conditional Effect that only activates if your Hunter is pledged to the related Pact.

The Wilderness Pact

Restore, Revive, Revenge: The Wilderness Pact preserves the mountains’ integrity and punishes those who corrupt it.

Wilderness Traits make your Hunter more mobile and equipped for exploration.

The Pact of Omens

Weaponize the Corruption: The Pact of Omens harnesses powers within Dark Sight to inflict harm and horror upon their enemies.

The Pact of Omens’ Traits gift your Hunter with sharpened senses that allow tactical advantages in both sound and sight.

The Smugglers Pact

Loot and Profit: The Smugglers Pact seeks wealth amongst the carnage of this haunted season.
Smugglers Traits heavily arm your Hunter and allow for fast map traversal.

Sealed RewardsReturning from the previous update, Sealed Rewards can appear both in the Sealed Hoard central location and at Arsenals, Supply Points, Hunting Towers, and Watch Towers. In addition to the previous rewards, there is a new reward being introduced:

Event Point SourcesEvent Points can be earned by doing various in-game activities as well as completing daily and weekly tasks. The full list of Event Point sources is as follows:

In-game Activities:

Weekly Challenges:

New EquipmentDuring the duration of Harvest of Ghosts, new equipment can be unlocked through the Battle Pass. After the Event, the Weapons and Custom Ammo will go into the regular Bloodline Progression as usual.

New Weapon: Bomb LauncherFires an explosive harpoon and can switch between two ammo types. The compact stock makes for an easy carry.

Developer’s Note:

The Bomb Launcher will become the base weapon, and the Bomb Lance will move to become an unlock.

New Weapon: Maynard SniperA scoped rifle with high damage and Medium Ammo. Requires a two-staged reload with the placement of a percussion cap.

New Weapon Variant: Auto-4 ShortyCrown & King made, semi-automatic shotgun. Dominates close range with high power and fire-rate, but has a strong recoil. Shortened stock and barrel with one less round than the Auto-5.

New Weapon Variant: Centennial PointmanWinfield made, lever-action repeating rifle. High muzzle velocity and good damage at range. Shortened stock and modified with a mid-to-long-range scope.

New Weapon Variant: Rival 78 MaceCaldwell made, break-action shotgun with two barrels. High damage but high pellet spread, two-tapping gives it an edge. Shortened and modified with a rear bludgeon.

New Consumable: Dark Dynamite SatchelA deployable bundle of dynamite sticks that are detonated remotely via Dark Sight. It can be interacted with up to 50 meters. You can attach it to walls and floors.

Developer’s Note:

This versatile Consumable has the same explosive yield as a Big Dynamite Bundle. Teammates can detonate your Dark Dynamite Satchel in Dark Sight. Projectile, Fire, and Explosive damage will cause the dynamite to explode instantly. It can be defused using Dauntless.

New Custom Ammo on Existing Weapons

Developer’s Note:

Revive Bolts are a new ammo type for Hand Crossbows, letting you revive and heal teammates from a distance. While dealing no damage, they open new opportunities to support teammates mid-fight.

Bounty ClashFace off against enemy Hunters in our new limited-time game mode: Bounty Clash. One Bounty Token, one compound, 12 players, and a 15-minute time limit. Rush – Fight – Extract – Repeat!

A dead Boss Target awaits banishment in a randomly selected compound. Players spawn directly adjacent to the compound and have 15 minutes to fight over the spoils. The Boss Target, as well as the nearby Extraction Points, are indicated directly on your compass to help you navigate in the middle of the firefight.

Be warned—you’ll take in Hunters from your roster, so the stakes are high. Fight across a variety of compounds across Mammon’s Gulch and Stillwater Bayou, streamlined for the new game mode.

Your MMR is used to match you against Hunters of similar skill, but is not affected by the outcome of the Mission.

Gunplay

Scope UpdatesA new drop helper has been added to help gauge your distance to your target. This new helper consists of a thicker vertical line below the center of the crosshair—when a full Hunter from head-to-toe fits in-between the two, you are exactly at the Drop Range distance of that weapon. With this information, you can:

Melee Weapons & Tools

Gameplay

Developer’s Note:

 With this bug fix, the balancing for how projectiles lose damage when penetrating walls has been adjusted slightly. Overall, the penetration multipliers have been normalized and slightly simplified. Nothing changed on the general rule of Compact Ammo being the weakest to penetrate, and Long Ammo the strongest.

Compact bullets received some slight improvements to ensure they work similarly as before. Medium bullets retain their damage slightly better through the first layer of penetration as well, but lose more damage in further penetrations. Long bullets have seen some adjustments to their multipliers overall. FMJ bullets in general retain their damage better with the first penetration, but are weaker with successive penetrations.

MetaBounty Token Value Normalization

Developer’s Note

: We had two goals with this change: first, making it clearer how much a Bounty Token is worth, and second, making small region Targets more appealing to engage with. This change results in a net increase of Bounty available across all Contracts and should shake up your decision-making process in deciding which Target to go for.

Developer’s Note:

 With the removal of Custom Ammo from our unlockable Weapon Families, we drastically reduced the overall number of unlocks and XP required to unlock all items. With this in mind, we’re reducing the number of unlocks from Blueprints, initially increased to ensure that slightly higher thresholds for the individual unlocks introduced in Update 1.15 wouldn’t be too challenging or time-consuming to overcome. Blueprints still grant a single, random item unlock, as opposed to a specific unlock for your carried weapon from Gun Oil.

Trait ChangesConduit:

Pain Sense (Formerly Poison Sense):

Lightfoot:

Berserker:

Bulwark:

Rarity Updates

Developer’s Note:

 We acknowledge that upon launch of Hunt: Showdown 1896, the Rarity of some content felt inconsistent, or did not resonate with our players. As such, we have decided to update the Rarity of some content to better conform with our design philosophy and our players’ expectations.

Scorched Earth (Battle Pass)

Developer’s Note:

 The Scorched Earth Battle Pass saw some almost identical content with widely ranging Rarities. We have decided to retroactively update and upgrade these.
Double or Nothing (DLC)

Developer’s Note:

 We acknowledge that the Hyde (Pax) Skin that is part of the Double of Nothing DLC originally had its Rarity set up incorrectly. The Hyde is part of a matching set with the Jekyll (Pax) of the same DLC. We intend for the level of detail and complexity to be the same for both Skins. As such, we have decided to update the Rarity of Hyde (Pax) accordingly.

Dark Tribute

Developer’s Note

: We acknowledge that the Mythic Rarity does not fit the Dark Tribute Hunters Bad Hand and Union Suit, as they have been (and are subject to be) re-run as rewards via other in-game mechanics and frameworks (e.g., Twitch Drops). As such, we are updating their Rarity accordingly.

UI

World

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